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The primary purpose of these is to add bounds checking to older OpenGL
API calls that take arbitrarily sized buffers, but don't know the size
of the buffer and thus rely on the application being certain the buffer
is large enough.
Since these API calls are exposed to arbitrary JS which can make
arbitrarily sized buffers, it is not safe to use the non-robust
variants, as we cannot know the size of the buffer ahead of time, nor
the amount of data required by the API call.
The robust variants provided by ANGLE adds a buffer size parameter,
where it'll calculate the amount of data it needs for that API call
for us and return an error if it's bigger than the given buffer size.
Credit to https://github.com/s41nt0l3xus for finding this during a CTF
and providing a write up that exploits this.
See:
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.. | ||
IPCCompiler | ||
LibWeb | ||
CMakeLists.txt |