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These ones all manage their storage internally, whereas the WebContent and ImageDecoder ones require the caller to manage their lifetime. This distinction is not obvious to the user without looking through the code, so an API that makes this clearer would be nice.
34 lines
1 KiB
C++
34 lines
1 KiB
C++
/*
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* Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "ClientConnection.h"
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#include <LibCore/LocalServer.h>
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#include <LibCore/System.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/WindowServerConnection.h>
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#include <LibMain/Main.h>
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ErrorOr<int> serenity_main(Main::Arguments arguments)
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{
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TRY(Core::System::pledge("stdio recvfd sendfd accept rpath unix"));
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auto app = TRY(GUI::Application::try_create(arguments));
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auto server = TRY(Core::LocalServer::try_create());
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bool ok = server->take_over_from_system_server();
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VERIFY(ok);
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server->on_accept = [&](auto client_socket) {
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static int s_next_client_id = 0;
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int client_id = ++s_next_client_id;
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(void)IPC::new_client_connection<NotificationServer::ClientConnection>(move(client_socket), client_id);
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};
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TRY(Core::System::unveil("/res", "r"));
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TRY(Core::System::unveil(nullptr, nullptr));
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TRY(Core::System::pledge("stdio recvfd sendfd accept rpath"));
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return app->exec();
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}
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