ladybird/Libraries/LibWeb/UIEvents/TextEvent.cpp

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/*
* Copyright (c) 2024, Jamie Mansfield <jmansfield@cadixdev.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/TextEventPrototype.h>
#include <LibWeb/UIEvents/TextEvent.h>
namespace Web::UIEvents {
JS_DEFINE_ALLOCATOR(TextEvent);
JS::NonnullGCPtr<TextEvent> TextEvent::create(JS::Realm& realm, FlyString const& event_name)
{
return realm.heap().allocate<TextEvent>(realm, realm, event_name);
}
TextEvent::TextEvent(JS::Realm& realm, FlyString const& event_name)
: UIEvent(realm, event_name)
{
}
TextEvent::~TextEvent() = default;
void TextEvent::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(TextEvent);
}
// https://w3c.github.io/uievents/#dom-textevent-inittextevent
void TextEvent::init_text_event(String const& type, bool bubbles, bool cancelable, HTML::Window* view, String const& data)
{
// Initializes attributes of a TextEvent object. This method has the same behavior as UIEvent.initUIEvent().
// The value of detail remains undefined.
// 1. If thiss dispatch flag is set, then return.
if (dispatched())
return;
// 2. Initialize this with type, bubbles, and cancelable.
initialize_event(type, bubbles, cancelable);
// Implementation Defined: Initialise other values.
m_view = view;
m_data = data;
}
}