ladybird/Userland/Libraries/LibSoftGPU/Shader.cpp
Stephan Unverwerth 93ab2db80f LibGL+LibSoftGPU: Add GPU side shader infrastructure
This adds a shader class to LibSoftGPU and makes use of it when linking
GLSL program in LibGL. Also adds actual rendering code to the shader
tests.
2022-12-17 22:39:09 -07:00

16 lines
263 B
C++

/*
* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibSoftGPU/Shader.h>
namespace SoftGPU {
Shader::Shader(void const* ownership_token)
: GPU::Shader(ownership_token)
{
}
}