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Most of the models were just calling did_update anyway, which is pointless since it can be unified to the base Model class. Instead, code calling update() will now call invalidate(), which functions identically and is more obvious in what it does. Additionally, a default implementation is provided, which removes the need to add empty implementations of update() for each model subclass. Co-Authored-By: Ali Mohammad Pur <ali.mpfard@gmail.com>
56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
/*
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* Copyright (c) 2020, Luke Wilde <lukew@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Vector.h>
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#include <LibGUI/Model.h>
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#include <LibX86/Instruction.h>
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#include <sys/arch/i386/regs.h>
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namespace Debug {
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class DebugSession;
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}
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namespace HackStudio {
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struct InstructionData {
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X86::Instruction insn;
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String disassembly;
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StringView bytes;
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FlatPtr address { 0 };
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};
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class DisassemblyModel final : public GUI::Model {
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public:
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static NonnullRefPtr<DisassemblyModel> create(const Debug::DebugSession& debug_session, const PtraceRegisters& regs)
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{
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return adopt_ref(*new DisassemblyModel(debug_session, regs));
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}
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enum Column {
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Address,
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InstructionBytes,
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Disassembly,
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__Count
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};
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virtual ~DisassemblyModel() override;
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virtual int row_count(const GUI::ModelIndex& = GUI::ModelIndex()) const override;
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virtual int column_count(const GUI::ModelIndex& = GUI::ModelIndex()) const override { return Column::__Count; }
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virtual String column_name(int) const override;
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virtual GUI::Variant data(const GUI::ModelIndex&, GUI::ModelRole) const override;
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private:
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DisassemblyModel(const Debug::DebugSession&, const PtraceRegisters&);
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Vector<InstructionData> m_instructions;
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};
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}
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