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This has quite a lot of fall out. But the majority of it is just type or UDL substitution, where the changes just fall through to other function calls. By changing property key storage to UTF-16, the main affected areas are: * NativeFunction names must now be UTF-16 * Bytecode identifiers must now be UTF-16 * Module/binding names must now be UTF-16
137 lines
3.1 KiB
C++
137 lines
3.1 KiB
C++
/*
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* Copyright (c) 2021, Andreas Kling <andreas@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/DistinctNumeric.h>
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#include <AK/Utf16FlyString.h>
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#include <AK/Vector.h>
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namespace JS::Bytecode {
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struct IdentifierTableIndex {
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static constexpr u32 invalid = 0xffffffffu;
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bool is_valid() const { return value != invalid; }
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u32 value { 0 };
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};
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class IdentifierTable {
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AK_MAKE_NONMOVABLE(IdentifierTable);
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AK_MAKE_NONCOPYABLE(IdentifierTable);
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public:
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IdentifierTable() = default;
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IdentifierTableIndex insert(Utf16FlyString);
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Utf16FlyString const& get(IdentifierTableIndex) const;
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void dump() const;
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bool is_empty() const { return m_identifiers.is_empty(); }
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private:
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Vector<Utf16FlyString> m_identifiers;
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};
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}
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namespace AK {
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template<>
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class Optional<JS::Bytecode::IdentifierTableIndex> : public OptionalBase<JS::Bytecode::IdentifierTableIndex> {
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template<typename U>
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friend class Optional;
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public:
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using ValueType = JS::Bytecode::IdentifierTableIndex;
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Optional() = default;
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template<SameAs<OptionalNone> V>
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Optional(V) { }
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Optional(Optional<JS::Bytecode::IdentifierTableIndex> const& other)
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{
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if (other.has_value())
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m_value = other.m_value;
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}
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Optional(Optional&& other)
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: m_value(other.m_value)
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{
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}
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template<typename U = JS::Bytecode::IdentifierTableIndex>
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requires(!IsSame<OptionalNone, RemoveCVReference<U>>)
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explicit(!IsConvertible<U&&, JS::Bytecode::IdentifierTableIndex>) Optional(U&& value)
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requires(!IsSame<RemoveCVReference<U>, Optional<JS::Bytecode::IdentifierTableIndex>> && IsConstructible<JS::Bytecode::IdentifierTableIndex, U &&>)
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: m_value(forward<U>(value))
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{
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}
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template<SameAs<OptionalNone> V>
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Optional& operator=(V)
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{
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clear();
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return *this;
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}
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Optional& operator=(Optional const& other)
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{
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if (this != &other) {
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clear();
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m_value = other.m_value;
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}
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return *this;
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}
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Optional& operator=(Optional&& other)
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{
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if (this != &other) {
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clear();
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m_value = other.m_value;
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}
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return *this;
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}
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void clear()
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{
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m_value.value = JS::Bytecode::IdentifierTableIndex::invalid;
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}
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[[nodiscard]] bool has_value() const
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{
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return m_value.is_valid();
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}
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[[nodiscard]] JS::Bytecode::IdentifierTableIndex& value() &
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{
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VERIFY(has_value());
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return m_value;
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}
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[[nodiscard]] JS::Bytecode::IdentifierTableIndex const& value() const&
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{
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VERIFY(has_value());
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return m_value;
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}
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[[nodiscard]] JS::Bytecode::IdentifierTableIndex value() &&
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{
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return release_value();
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}
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[[nodiscard]] JS::Bytecode::IdentifierTableIndex release_value()
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{
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VERIFY(has_value());
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JS::Bytecode::IdentifierTableIndex released_value = m_value;
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clear();
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return released_value;
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}
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private:
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JS::Bytecode::IdentifierTableIndex m_value { JS::Bytecode::IdentifierTableIndex::invalid };
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};
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}
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