ladybird/Libraries/LibWeb/WebGL/ANGLEInstancedArrays.h
Aliaksandr Kalenik c9105955f6 LibWeb/WebGL: Add support for ANGLEInstancedArrays extension
This is only WebGL 1.0 extension. It's enabled in ANGLE by default.

Progress on https://ciechanow.ski/curves-and-surfaces/ that relies on
this extension.
2024-12-20 15:31:58 +01:00

33 lines
937 B
C++

/*
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/Bindings/PlatformObject.h>
#include <LibWeb/Forward.h>
#include <LibWeb/WebGL/Types.h>
namespace Web::WebGL {
class ANGLEInstancedArrays : public Bindings::PlatformObject {
WEB_PLATFORM_OBJECT(ANGLEInstancedArrays, Bindings::PlatformObject);
GC_DECLARE_ALLOCATOR(ANGLEInstancedArrays);
public:
static JS::ThrowCompletionOr<GC::Ptr<ANGLEInstancedArrays>> create(JS::Realm&);
void draw_arrays_instanced_angle(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
void draw_elements_instanced_angle(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount);
void vertex_attrib_divisor_angle(GLuint index, GLuint divisor);
protected:
void initialize(JS::Realm&) override;
private:
ANGLEInstancedArrays(JS::Realm&);
};
}