ladybird/Libraries/LibWeb/EntriesAPI/FileSystemEntry.cpp
Shannon Booth 9b79a686eb LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
2024-11-13 16:51:44 -05:00

55 lines
1.5 KiB
C++

/*
* Copyright (c) 2024, Jamie Mansfield <jmansfield@cadixdev.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/FileSystemEntryPrototype.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/EntriesAPI/FileSystemEntry.h>
#include <LibWeb/HTML/Window.h>
namespace Web::EntriesAPI {
JS_DEFINE_ALLOCATOR(FileSystemEntry);
JS::NonnullGCPtr<FileSystemEntry> FileSystemEntry::create(JS::Realm& realm, EntryType entry_type, ByteString name)
{
return realm.create<FileSystemEntry>(realm, entry_type, name);
}
FileSystemEntry::FileSystemEntry(JS::Realm& realm, EntryType entry_type, ByteString name)
: PlatformObject(realm)
, m_entry_type(entry_type)
, m_name(name)
{
}
void FileSystemEntry::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(FileSystemEntry);
}
// https://wicg.github.io/entries-api/#dom-filesystementry-isfile
bool FileSystemEntry::is_file() const
{
// The isFile getter steps are to return true if this is a file entry and false otherwise.
return m_entry_type == EntryType::File;
}
// https://wicg.github.io/entries-api/#dom-filesystementry-isdirectory
bool FileSystemEntry::is_directory() const
{
// The isDirectory getter steps are to return true if this is a directory entry and false otherwise.
return m_entry_type == EntryType::Directory;
}
// https://wicg.github.io/entries-api/#dom-filesystementry-name
ByteString FileSystemEntry::name() const
{
// The name getter steps are to return this's name.
return m_name;
}
}