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The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
/*
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* Copyright (c) 2024, stelar7 <dudedbz@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/Realm.h>
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#include <LibWeb/Bindings/IDBVersionChangeEventPrototype.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/IndexedDB/IDBVersionChangeEvent.h>
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namespace Web::IndexedDB {
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JS_DEFINE_ALLOCATOR(IDBVersionChangeEvent);
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JS::NonnullGCPtr<IDBVersionChangeEvent> IDBVersionChangeEvent::create(JS::Realm& realm, FlyString const& event_name, IDBVersionChangeEventInit const& event_init)
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{
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return realm.create<IDBVersionChangeEvent>(realm, event_name, event_init);
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}
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IDBVersionChangeEvent::IDBVersionChangeEvent(JS::Realm& realm, FlyString const& event_name, IDBVersionChangeEventInit const& event_init)
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: DOM::Event(realm, event_name, event_init)
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, m_old_version(event_init.old_version)
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, m_new_version(event_init.new_version)
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{
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}
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IDBVersionChangeEvent::~IDBVersionChangeEvent() = default;
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void IDBVersionChangeEvent::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(IDBVersionChangeEvent);
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}
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}
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