ladybird/Libraries/LibWeb/IndexedDB/IDBVersionChangeEvent.cpp
Shannon Booth 9b79a686eb LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
2024-11-13 16:51:44 -05:00

36 lines
1.1 KiB
C++

/*
* Copyright (c) 2024, stelar7 <dudedbz@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/IDBVersionChangeEventPrototype.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/IndexedDB/IDBVersionChangeEvent.h>
namespace Web::IndexedDB {
JS_DEFINE_ALLOCATOR(IDBVersionChangeEvent);
JS::NonnullGCPtr<IDBVersionChangeEvent> IDBVersionChangeEvent::create(JS::Realm& realm, FlyString const& event_name, IDBVersionChangeEventInit const& event_init)
{
return realm.create<IDBVersionChangeEvent>(realm, event_name, event_init);
}
IDBVersionChangeEvent::IDBVersionChangeEvent(JS::Realm& realm, FlyString const& event_name, IDBVersionChangeEventInit const& event_init)
: DOM::Event(realm, event_name, event_init)
, m_old_version(event_init.old_version)
, m_new_version(event_init.new_version)
{
}
IDBVersionChangeEvent::~IDBVersionChangeEvent() = default;
void IDBVersionChangeEvent::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(IDBVersionChangeEvent);
}
}