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The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
32 lines
754 B
C++
32 lines
754 B
C++
/*
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* Copyright (c) 2024, Jamie Mansfield <jmansfield@cadixdev.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/MediaCapabilitiesPrototype.h>
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/MediaCapabilitiesAPI/MediaCapabilities.h>
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namespace Web::MediaCapabilitiesAPI {
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JS_DEFINE_ALLOCATOR(MediaCapabilities);
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JS::NonnullGCPtr<MediaCapabilities> MediaCapabilities::create(JS::Realm& realm)
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{
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return realm.create<MediaCapabilities>(realm);
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}
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MediaCapabilities::MediaCapabilities(JS::Realm& realm)
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: PlatformObject(realm)
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{
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}
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void MediaCapabilities::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(MediaCapabilities);
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}
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}
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