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The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
33 lines
975 B
C++
33 lines
975 B
C++
/*
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* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/BufferedChangeEventPrototype.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/MediaSourceExtensions/BufferedChangeEvent.h>
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namespace Web::MediaSourceExtensions {
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JS_DEFINE_ALLOCATOR(BufferedChangeEvent);
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WebIDL::ExceptionOr<JS::NonnullGCPtr<BufferedChangeEvent>> BufferedChangeEvent::construct_impl(JS::Realm& realm, AK::FlyString const& type, BufferedChangeEventInit const& event_init)
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{
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return realm.create<BufferedChangeEvent>(realm, type, event_init);
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}
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BufferedChangeEvent::BufferedChangeEvent(JS::Realm& realm, AK::FlyString const& type, BufferedChangeEventInit const&)
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: DOM::Event(realm, type)
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{
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}
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BufferedChangeEvent::~BufferedChangeEvent() = default;
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void BufferedChangeEvent::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(BufferedChangeEvent);
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}
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}
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