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The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
33 lines
732 B
C++
33 lines
732 B
C++
/*
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* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/MediaSourcePrototype.h>
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#include <LibWeb/MediaSourceExtensions/MediaSource.h>
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namespace Web::MediaSourceExtensions {
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JS_DEFINE_ALLOCATOR(MediaSource);
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WebIDL::ExceptionOr<JS::NonnullGCPtr<MediaSource>> MediaSource::construct_impl(JS::Realm& realm)
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{
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return realm.create<MediaSource>(realm);
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}
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MediaSource::MediaSource(JS::Realm& realm)
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: DOM::EventTarget(realm)
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{
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}
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MediaSource::~MediaSource() = default;
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void MediaSource::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(MediaSource);
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}
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}
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