ladybird/Libraries/LibWeb/SVG/SVGAnimatedLength.cpp
Shannon Booth 9b79a686eb LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
2024-11-13 16:51:44 -05:00

44 lines
1.3 KiB
C++

/*
* Copyright (c) 2022, Tim Flynn <trflynn89@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/SVGAnimatedLengthPrototype.h>
#include <LibWeb/SVG/SVGAnimatedLength.h>
namespace Web::SVG {
JS_DEFINE_ALLOCATOR(SVGAnimatedLength);
JS::NonnullGCPtr<SVGAnimatedLength> SVGAnimatedLength::create(JS::Realm& realm, JS::NonnullGCPtr<SVGLength> base_val, JS::NonnullGCPtr<SVGLength> anim_val)
{
return realm.create<SVGAnimatedLength>(realm, move(base_val), move(anim_val));
}
SVGAnimatedLength::SVGAnimatedLength(JS::Realm& realm, JS::NonnullGCPtr<SVGLength> base_val, JS::NonnullGCPtr<SVGLength> anim_val)
: PlatformObject(realm)
, m_base_val(move(base_val))
, m_anim_val(move(anim_val))
{
// The object referenced by animVal will always be distinct from the one referenced by baseVal, even when the attribute is not animated.
VERIFY(m_base_val.ptr() != m_anim_val.ptr());
}
SVGAnimatedLength::~SVGAnimatedLength() = default;
void SVGAnimatedLength::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGAnimatedLength);
}
void SVGAnimatedLength::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_base_val);
visitor.visit(m_anim_val);
}
}