ladybird/Libraries/LibWeb/SVG/SVGAnimatedNumber.cpp
Shannon Booth 9b79a686eb LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
2024-11-13 16:51:44 -05:00

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/*
* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/SVGAnimatedNumberPrototype.h>
#include <LibWeb/SVG/SVGAnimatedNumber.h>
namespace Web::SVG {
JS_DEFINE_ALLOCATOR(SVGAnimatedNumber);
JS::NonnullGCPtr<SVGAnimatedNumber> SVGAnimatedNumber::create(JS::Realm& realm, float base_val, float anim_val)
{
return realm.create<SVGAnimatedNumber>(realm, base_val, anim_val);
}
SVGAnimatedNumber::SVGAnimatedNumber(JS::Realm& realm, float base_val, float anim_val)
: PlatformObject(realm)
, m_base_val(base_val)
, m_anim_val(anim_val)
{
}
SVGAnimatedNumber::~SVGAnimatedNumber() = default;
void SVGAnimatedNumber::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGAnimatedNumber);
}
}