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The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
/*
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* Copyright (c) 2023, Shannon Booth <shannon@serenityos.org>
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* Copyright (c) 2023, Matthew Olsson <mattco@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/ByteLengthQueuingStrategyPrototype.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/Streams/ByteLengthQueuingStrategy.h>
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namespace Web::Streams {
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JS_DEFINE_ALLOCATOR(ByteLengthQueuingStrategy);
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// https://streams.spec.whatwg.org/#blqs-constructor
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JS::NonnullGCPtr<ByteLengthQueuingStrategy> ByteLengthQueuingStrategy::construct_impl(JS::Realm& realm, QueuingStrategyInit const& init)
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{
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// The new ByteLengthQueuingStrategy(init) constructor steps are:
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// 1. Set this.[[highWaterMark]] to init["highWaterMark"].
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return realm.create<ByteLengthQueuingStrategy>(realm, init.high_water_mark);
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}
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ByteLengthQueuingStrategy::ByteLengthQueuingStrategy(JS::Realm& realm, double high_water_mark)
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: PlatformObject(realm)
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, m_high_water_mark(high_water_mark)
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{
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}
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ByteLengthQueuingStrategy::~ByteLengthQueuingStrategy() = default;
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// https://streams.spec.whatwg.org/#blqs-size
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JS::NonnullGCPtr<WebIDL::CallbackType> ByteLengthQueuingStrategy::size()
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{
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// 1. Return this's relevant global object's byte length queuing strategy size function.
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return verify_cast<HTML::Window>(HTML::relevant_global_object(*this)).byte_length_queuing_strategy_size_function();
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}
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void ByteLengthQueuingStrategy::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(ByteLengthQueuingStrategy);
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}
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}
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