ladybird/Libraries/LibWeb/WebAssembly/Instance.cpp
Shannon Booth 9b79a686eb LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
2024-11-13 16:51:44 -05:00

94 lines
3.4 KiB
C++

/*
* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
* Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/FunctionObject.h>
#include <LibJS/Runtime/NativeFunction.h>
#include <LibJS/Runtime/Realm.h>
#include <LibJS/Runtime/VM.h>
#include <LibWeb/Bindings/InstancePrototype.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/WebAssembly/Instance.h>
#include <LibWeb/WebAssembly/Memory.h>
#include <LibWeb/WebAssembly/Module.h>
#include <LibWeb/WebAssembly/Table.h>
#include <LibWeb/WebAssembly/WebAssembly.h>
namespace Web::WebAssembly {
JS_DEFINE_ALLOCATOR(Instance);
WebIDL::ExceptionOr<JS::NonnullGCPtr<Instance>> Instance::construct_impl(JS::Realm& realm, Module& module, Optional<JS::Handle<JS::Object>>& import_object_handle)
{
JS::GCPtr<JS::Object> import_object = import_object_handle.has_value() ? import_object_handle.value().ptr() : nullptr;
auto& vm = realm.vm();
auto module_instance = TRY(Detail::instantiate_module(vm, module.compiled_module()->module, import_object));
return realm.create<Instance>(realm, move(module_instance));
}
Instance::Instance(JS::Realm& realm, NonnullOwnPtr<Wasm::ModuleInstance> module_instance)
: Bindings::PlatformObject(realm)
, m_exports(Object::create(realm, nullptr))
, m_module_instance(move(module_instance))
{
}
void Instance::initialize(JS::Realm& realm)
{
auto& vm = this->vm();
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE_WITH_CUSTOM_NAME(Instance, WebAssembly.Instance);
for (auto& export_ : m_module_instance->exports()) {
export_.value().visit(
[&](Wasm::FunctionAddress const& address) {
Optional<JS::GCPtr<JS::FunctionObject>> object = m_function_instances.get(address);
if (!object.has_value()) {
object = Detail::create_native_function(vm, address, export_.name(), this);
m_function_instances.set(address, *object);
}
m_exports->define_direct_property(export_.name(), *object, JS::default_attributes);
},
[&](Wasm::MemoryAddress const& address) {
Optional<JS::GCPtr<Memory>> object = m_memory_instances.get(address);
if (!object.has_value()) {
object = realm.create<Memory>(realm, address);
m_memory_instances.set(address, *object);
}
m_exports->define_direct_property(export_.name(), *object, JS::default_attributes);
},
[&](Wasm::TableAddress const& address) {
Optional<JS::GCPtr<Table>> object = m_table_instances.get(address);
if (!object.has_value()) {
object = realm.create<Table>(realm, address);
m_table_instances.set(address, *object);
}
m_exports->define_direct_property(export_.name(), *object, JS::default_attributes);
},
[&](auto const&) {
// FIXME: Implement other exports!
});
}
MUST(m_exports->set_integrity_level(IntegrityLevel::Frozen));
}
void Instance::visit_edges(Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_exports);
visitor.visit(m_function_instances);
visitor.visit(m_memory_instances);
visitor.visit(m_table_instances);
}
}