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The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
/*
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* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
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* Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/Realm.h>
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#include <LibJS/Runtime/VM.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/ModulePrototype.h>
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#include <LibWeb/WebAssembly/Module.h>
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#include <LibWeb/WebAssembly/WebAssembly.h>
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#include <LibWeb/WebIDL/AbstractOperations.h>
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#include <LibWeb/WebIDL/Buffers.h>
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namespace Web::WebAssembly {
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JS_DEFINE_ALLOCATOR(Module);
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WebIDL::ExceptionOr<JS::NonnullGCPtr<Module>> Module::construct_impl(JS::Realm& realm, JS::Handle<WebIDL::BufferSource>& bytes)
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{
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auto& vm = realm.vm();
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auto stable_bytes_or_error = WebIDL::get_buffer_source_copy(bytes->raw_object());
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if (stable_bytes_or_error.is_error()) {
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VERIFY(stable_bytes_or_error.error().code() == ENOMEM);
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return vm.throw_completion<JS::InternalError>(vm.error_message(JS::VM::ErrorMessage::OutOfMemory));
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}
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auto stable_bytes = stable_bytes_or_error.release_value();
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auto compiled_module = TRY(Detail::compile_a_webassembly_module(vm, move(stable_bytes)));
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return realm.create<Module>(realm, move(compiled_module));
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}
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Module::Module(JS::Realm& realm, NonnullRefPtr<Detail::CompiledWebAssemblyModule> compiled_module)
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: Bindings::PlatformObject(realm)
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, m_compiled_module(move(compiled_module))
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{
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}
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void Module::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE_WITH_CUSTOM_NAME(Module, WebAssembly.Module);
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}
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}
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