ladybird/Libraries/LibWeb/WebAudio/GainNode.cpp
Shannon Booth 9b79a686eb LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
2024-11-13 16:51:44 -05:00

60 lines
1.9 KiB
C++

/*
* Copyright (c) 2024, Shannon Booth <shannon@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/WebAudio/AudioNode.h>
#include <LibWeb/WebAudio/AudioParam.h>
#include <LibWeb/WebAudio/BaseAudioContext.h>
#include <LibWeb/WebAudio/GainNode.h>
namespace Web::WebAudio {
JS_DEFINE_ALLOCATOR(GainNode);
GainNode::~GainNode() = default;
WebIDL::ExceptionOr<JS::NonnullGCPtr<GainNode>> GainNode::create(JS::Realm& realm, JS::NonnullGCPtr<BaseAudioContext> context, GainOptions const& options)
{
return construct_impl(realm, context, options);
}
// https://webaudio.github.io/web-audio-api/#dom-gainnode-gainnode
WebIDL::ExceptionOr<JS::NonnullGCPtr<GainNode>> GainNode::construct_impl(JS::Realm& realm, JS::NonnullGCPtr<BaseAudioContext> context, GainOptions const& options)
{
// Create the node and allocate memory
auto node = realm.create<GainNode>(realm, context, options);
// Default options for channel count and interpretation
// https://webaudio.github.io/web-audio-api/#GainNode
AudioNodeDefaultOptions default_options;
default_options.channel_count_mode = Bindings::ChannelCountMode::Max;
default_options.channel_interpretation = Bindings::ChannelInterpretation::Speakers;
default_options.channel_count = 2;
// FIXME: Set tail-time to no
TRY(node->initialize_audio_node_options(options, default_options));
return node;
}
GainNode::GainNode(JS::Realm& realm, JS::NonnullGCPtr<BaseAudioContext> context, GainOptions const& options)
: AudioNode(realm, context)
, m_gain(AudioParam::create(realm, options.gain, NumericLimits<float>::lowest(), NumericLimits<float>::max(), Bindings::AutomationRate::ARate))
{
}
void GainNode::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(GainNode);
}
void GainNode::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_gain);
}
}