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This was resulting in a whole lot of rebuilding whenever a new IDL interface was added. Instead, just directly include the prototype in every C++ file which needs it. While we only really need a forward declaration in each cpp file; including the full prototype header (which itself only includes LibJS/Object.h, which is already transitively brought in by PlatformObject) - it seems like a small price to pay compared to what feels like a full rebuild of LibWeb whenever a new IDL file is added. Given all of these includes are only needed for the ::initialize method, there is probably a smart way of avoiding this problem altogether. I've considered both using some macro trickery or generating these functions somehow instead.
252 lines
10 KiB
C++
252 lines
10 KiB
C++
/*
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* Copyright (c) 2020, Matthew Olsson <matthewcolsson@gmail.com>
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/SVGSVGElementPrototype.h>
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#include <LibWeb/CSS/Parser/Parser.h>
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#include <LibWeb/CSS/StyleComputer.h>
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#include <LibWeb/CSS/StyleValues/LengthStyleValue.h>
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#include <LibWeb/CSS/StyleValues/PercentageStyleValue.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/DOM/Event.h>
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#include <LibWeb/DOM/StaticNodeList.h>
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#include <LibWeb/HTML/Parser/HTMLParser.h>
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#include <LibWeb/Layout/SVGSVGBox.h>
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#include <LibWeb/SVG/AttributeNames.h>
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#include <LibWeb/SVG/SVGAnimatedRect.h>
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#include <LibWeb/SVG/SVGSVGElement.h>
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#include <LibWeb/Selection/Selection.h>
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namespace Web::SVG {
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JS_DEFINE_ALLOCATOR(SVGSVGElement);
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SVGSVGElement::SVGSVGElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: SVGGraphicsElement(document, qualified_name)
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{
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}
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void SVGSVGElement::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGSVGElement);
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m_view_box_for_bindings = heap().allocate<SVGAnimatedRect>(realm, realm);
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}
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void SVGSVGElement::visit_edges(Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_view_box_for_bindings);
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}
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JS::GCPtr<Layout::Node> SVGSVGElement::create_layout_node(NonnullRefPtr<CSS::StyleProperties> style)
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{
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return heap().allocate_without_realm<Layout::SVGSVGBox>(document(), *this, move(style));
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}
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void SVGSVGElement::apply_presentational_hints(CSS::StyleProperties& style) const
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{
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Base::apply_presentational_hints(style);
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auto parsing_context = CSS::Parser::ParsingContext { document(), CSS::Parser::ParsingContext::Mode::SVGPresentationAttribute };
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auto x_attribute = attribute(SVG::AttributeNames::x);
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if (auto x_value = parse_css_value(parsing_context, x_attribute.value_or(String {}), CSS::PropertyID::X)) {
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style.set_property(CSS::PropertyID::X, x_value.release_nonnull());
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}
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auto y_attribute = attribute(SVG::AttributeNames::y);
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if (auto y_value = parse_css_value(parsing_context, y_attribute.value_or(String {}), CSS::PropertyID::Y)) {
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style.set_property(CSS::PropertyID::Y, y_value.release_nonnull());
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}
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auto width_attribute = attribute(SVG::AttributeNames::width);
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if (auto width_value = parse_css_value(parsing_context, width_attribute.value_or(String {}), CSS::PropertyID::Width)) {
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style.set_property(CSS::PropertyID::Width, width_value.release_nonnull());
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} else if (width_attribute == "") {
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// If the `width` attribute is an empty string, it defaults to 100%.
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// This matches WebKit and Blink, but not Firefox. The spec is unclear.
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// FIXME: Figure out what to do here.
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style.set_property(CSS::PropertyID::Width, CSS::PercentageStyleValue::create(CSS::Percentage { 100 }));
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}
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// Height defaults to 100%
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auto height_attribute = attribute(SVG::AttributeNames::height);
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if (auto height_value = parse_css_value(parsing_context, height_attribute.value_or(String {}), CSS::PropertyID::Height)) {
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style.set_property(CSS::PropertyID::Height, height_value.release_nonnull());
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} else if (height_attribute == "") {
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// If the `height` attribute is an empty string, it defaults to 100%.
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// This matches WebKit and Blink, but not Firefox. The spec is unclear.
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// FIXME: Figure out what to do here.
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style.set_property(CSS::PropertyID::Height, CSS::PercentageStyleValue::create(CSS::Percentage { 100 }));
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}
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}
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void SVGSVGElement::attribute_changed(FlyString const& name, Optional<String> const& value)
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{
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SVGGraphicsElement::attribute_changed(name, value);
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if (name.equals_ignoring_ascii_case(SVG::AttributeNames::viewBox)) {
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if (!value.has_value()) {
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m_view_box_for_bindings->set_nulled(true);
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} else {
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m_view_box = try_parse_view_box(value.value_or(String {}));
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m_view_box_for_bindings->set_nulled(!m_view_box.has_value());
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if (m_view_box.has_value()) {
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m_view_box_for_bindings->set_base_val(Gfx::DoubleRect { m_view_box->min_x, m_view_box->min_y, m_view_box->width, m_view_box->height });
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m_view_box_for_bindings->set_anim_val(Gfx::DoubleRect { m_view_box->min_x, m_view_box->min_y, m_view_box->width, m_view_box->height });
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}
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}
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}
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if (name.equals_ignoring_ascii_case(SVG::AttributeNames::preserveAspectRatio))
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m_preserve_aspect_ratio = AttributeParser::parse_preserve_aspect_ratio(value.value_or(String {}));
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if (name.equals_ignoring_ascii_case(SVG::AttributeNames::width) || name.equals_ignoring_ascii_case(SVG::AttributeNames::height))
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update_fallback_view_box_for_svg_as_image();
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}
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void SVGSVGElement::update_fallback_view_box_for_svg_as_image()
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{
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// AD-HOC: This creates a fallback viewBox for SVGs used as images.
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// If the <svg> element has width and height, but no viewBox,
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// we fall back to a synthetic viewBox="0 0 width height".
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Optional<double> width;
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Optional<double> height;
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auto width_attribute = get_attribute_value(SVG::AttributeNames::width);
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auto parsing_context = CSS::Parser::ParsingContext { document() };
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if (auto width_value = parse_css_value(parsing_context, width_attribute, CSS::PropertyID::Width)) {
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if (width_value->is_length() && width_value->as_length().length().is_absolute())
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width = width_value->as_length().length().absolute_length_to_px().to_double();
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}
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auto height_attribute = get_attribute_value(SVG::AttributeNames::height);
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if (auto height_value = parse_css_value(parsing_context, height_attribute, CSS::PropertyID::Height)) {
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if (height_value->is_length() && height_value->as_length().length().is_absolute())
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height = height_value->as_length().length().absolute_length_to_px().to_double();
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}
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if (width.has_value() && width.value() > 0 && height.has_value() && height.value() > 0) {
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m_fallback_view_box_for_svg_as_image = ViewBox { 0, 0, width.value(), height.value() };
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} else {
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m_fallback_view_box_for_svg_as_image = {};
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}
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}
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void SVGSVGElement::set_fallback_view_box_for_svg_as_image(Optional<ViewBox> view_box)
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{
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m_fallback_view_box_for_svg_as_image = view_box;
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}
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Optional<ViewBox> SVGSVGElement::view_box() const
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{
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if (m_view_box.has_value())
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return m_view_box;
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// NOTE: If the parent is a document, we're an <svg> element used as an image.
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if (parent() && parent()->is_document() && m_fallback_view_box_for_svg_as_image.has_value())
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return m_fallback_view_box_for_svg_as_image;
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return {};
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}
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JS::NonnullGCPtr<SVGAnimatedLength> SVGSVGElement::x() const
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{
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return svg_animated_length_for_property(CSS::PropertyID::X);
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}
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JS::NonnullGCPtr<SVGAnimatedLength> SVGSVGElement::y() const
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{
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return svg_animated_length_for_property(CSS::PropertyID::Y);
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}
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JS::NonnullGCPtr<SVGAnimatedLength> SVGSVGElement::width() const
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{
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return svg_animated_length_for_property(CSS::PropertyID::Width);
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}
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JS::NonnullGCPtr<SVGAnimatedLength> SVGSVGElement::height() const
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{
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return svg_animated_length_for_property(CSS::PropertyID::Height);
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}
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float SVGSVGElement::current_scale() const
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{
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dbgln("(STUBBED) SVGSVGElement::current_scale(). Called on: {}", debug_description());
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return 1.0f;
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}
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void SVGSVGElement::set_current_scale(float)
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{
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dbgln("(STUBBED) SVGSVGElement::set_current_scale(). Called on: {}", debug_description());
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}
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JS::NonnullGCPtr<Geometry::DOMPointReadOnly> SVGSVGElement::current_translate() const
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{
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dbgln("(STUBBED) SVGSVGElement::current_translate(). Called on: {}", debug_description());
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return Geometry::DOMPointReadOnly::create(realm());
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}
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JS::NonnullGCPtr<DOM::NodeList> SVGSVGElement::get_intersection_list(JS::NonnullGCPtr<Geometry::DOMRectReadOnly>, JS::GCPtr<SVGElement>) const
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{
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dbgln("(STUBBED) SVGSVGElement::get_intersection_list(). Called on: {}", debug_description());
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return DOM::StaticNodeList::create(realm(), {});
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}
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JS::NonnullGCPtr<DOM::NodeList> SVGSVGElement::get_enclosure_list(JS::NonnullGCPtr<Geometry::DOMRectReadOnly>, JS::GCPtr<SVGElement>) const
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{
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dbgln("(STUBBED) SVGSVGElement::get_enclosure_list(). Called on: {}", debug_description());
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return DOM::StaticNodeList::create(realm(), {});
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}
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bool SVGSVGElement::check_intersection(JS::NonnullGCPtr<SVGElement>, JS::NonnullGCPtr<Geometry::DOMRectReadOnly>) const
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{
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dbgln("(STUBBED) SVGSVGElement::check_intersection(). Called on: {}", debug_description());
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return false;
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}
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bool SVGSVGElement::check_enclosure(JS::NonnullGCPtr<SVGElement>, JS::NonnullGCPtr<Geometry::DOMRectReadOnly>) const
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{
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dbgln("(STUBBED) SVGSVGElement::check_enclosure(). Called on: {}", debug_description());
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return false;
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}
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void SVGSVGElement::deselect_all() const
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{
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// This is equivalent to calling document.getSelection().removeAllRanges() on the document that this ‘svg’ element is in.
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if (auto selection = document().get_selection())
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selection->remove_all_ranges();
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}
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JS::NonnullGCPtr<SVGLength> SVGSVGElement::create_svg_length() const
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{
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// A new, detached SVGLength object whose value is the unitless <number> 0.
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return SVGLength::create(realm(), SVGLength::SVG_LENGTHTYPE_NUMBER, 0);
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}
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JS::NonnullGCPtr<Geometry::DOMPoint> SVGSVGElement::create_svg_point() const
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{
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// A new, detached DOMPoint object whose coordinates are all 0.
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return Geometry::DOMPoint::from_point(vm(), Geometry::DOMPointInit {});
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}
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JS::NonnullGCPtr<Geometry::DOMMatrix> SVGSVGElement::create_svg_matrix() const
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{
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// A new, detached DOMMatrix object representing the identity matrix.
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return Geometry::DOMMatrix::create(realm());
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}
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JS::NonnullGCPtr<Geometry::DOMRect> SVGSVGElement::create_svg_rect() const
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{
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// A new, DOMRect object whose x, y, width and height are all 0.
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return Geometry::DOMRect::construct_impl(realm(), 0, 0, 0, 0).release_value_but_fixme_should_propagate_errors();
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}
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JS::NonnullGCPtr<SVGTransform> SVGSVGElement::create_svg_transform() const
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{
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return SVGTransform::create(realm());
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}
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}
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