ladybird/Libraries/LibWeb/WebGL/WebGLBuffer.cpp

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/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLBufferPrototype.h>
#include <LibWeb/WebGL/WebGLBuffer.h>
namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(WebGLBuffer);
GC::Ref<WebGLBuffer> WebGLBuffer::create(JS::Realm& realm, GLuint handle)
{
return realm.create<WebGLBuffer>(realm, handle);
}
WebGLBuffer::WebGLBuffer(JS::Realm& realm, GLuint handle)
: WebGLObject(realm, handle)
{
}
WebGLBuffer::~WebGLBuffer() = default;
void WebGLBuffer::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLBuffer);
}
}