ladybird/Libraries/LibWeb/WebGL/WebGLFramebuffer.h

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C++

/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/WebGL/WebGLObject.h>
namespace Web::WebGL {
class WebGLFramebuffer final : public WebGLObject {
WEB_PLATFORM_OBJECT(WebGLFramebuffer, WebGLObject);
GC_DECLARE_ALLOCATOR(WebGLFramebuffer);
public:
static GC::Ref<WebGLFramebuffer> create(JS::Realm& realm, GLuint handle);
virtual ~WebGLFramebuffer();
protected:
explicit WebGLFramebuffer(JS::Realm&, GLuint handle);
virtual void initialize(JS::Realm&) override;
};
}