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I originally thought I would do this inside WindowServer, but let's try to make it as a standalone app that communicates with WindowServer instead. That will allow us to use LibGUI. :^)
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#include <LibGUI/GDesktop.h>
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#include <LibGUI/GEventLoop.h>
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#include <AK/Eternal.h>
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#include <string.h>
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#include <unistd.h>
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GDesktop& GDesktop::the()
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{
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static Eternal<GDesktop> the;
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return the;
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}
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GDesktop::GDesktop()
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{
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}
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void GDesktop::did_receive_screen_rect(Badge<GEventLoop>, const Rect& rect)
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{
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if (m_rect == rect)
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return;
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m_rect = rect;
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if (on_rect_change)
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on_rect_change(rect);
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}
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bool GDesktop::set_wallpaper(const String& path)
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{
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WSAPI_ClientMessage message;
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message.type = WSAPI_ClientMessage::Type::SetWallpaper;
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ASSERT(path.length() < (int)sizeof(message.text));
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strncpy(message.text, path.characters(), path.length());
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message.text_length = path.length();
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auto response = GEventLoop::current().sync_request(message, WSAPI_ServerMessage::Type::DidSetWallpaper);
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return response.value;
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}
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String GDesktop::wallpaper() const
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{
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WSAPI_ClientMessage message;
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message.type = WSAPI_ClientMessage::Type::GetWallpaper;
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auto response = GEventLoop::current().sync_request(message, WSAPI_ServerMessage::Type::DidGetWallpaper);
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return String(response.text, response.text_length);
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}
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