ladybird/Libraries/LibWeb/HTML/RenderingThread.cpp
Aliaksandr Kalenik 410e82c9fd
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LibWeb: Rearrange code such that a lot less files include Command.h
With this change number of recompiled files after modification of
`Command.h` goes down from >1000 to <100.
2025-07-11 17:37:27 +02:00

86 lines
2.8 KiB
C++

/*
* Copyright (c) 2025, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibCore/EventLoop.h>
#include <LibWeb/HTML/RenderingThread.h>
#include <LibWeb/HTML/TraversableNavigable.h>
#include <LibWeb/Painting/DisplayListPlayerSkia.h>
namespace Web::HTML {
RenderingThread::RenderingThread()
: m_main_thread_event_loop(Core::EventLoop::current())
, m_main_thread_exit_promise(Core::Promise<NonnullRefPtr<Core::EventReceiver>>::construct())
{
// FIXME: Come up with a better "event loop exited" notification mechanism.
m_main_thread_exit_promise->on_rejection = [this](Error const&) -> void {
Threading::MutexLocker const locker { m_rendering_task_mutex };
m_exit = true;
m_rendering_task_ready_wake_condition.signal();
};
m_main_thread_event_loop.add_job(m_main_thread_exit_promise);
}
RenderingThread::~RenderingThread()
{
// Note: Promise rejection is expected to signal the thread to exit.
m_main_thread_exit_promise->reject(Error::from_errno(ECANCELED));
if (m_thread) {
(void)m_thread->join();
}
}
void RenderingThread::start(DisplayListPlayerType display_list_player_type)
{
m_display_list_player_type = display_list_player_type;
VERIFY(m_skia_player);
m_thread = Threading::Thread::construct([this] {
rendering_thread_loop();
return static_cast<intptr_t>(0);
});
m_thread->start();
}
void RenderingThread::set_skia_player(OwnPtr<Painting::DisplayListPlayerSkia>&& player)
{
m_skia_player = move(player);
}
void RenderingThread::rendering_thread_loop()
{
while (true) {
auto task = [this]() -> Optional<Task> {
Threading::MutexLocker const locker { m_rendering_task_mutex };
while (m_rendering_tasks.is_empty() && !m_exit) {
m_rendering_task_ready_wake_condition.wait();
}
if (m_exit)
return {};
return m_rendering_tasks.dequeue();
}();
if (!task.has_value()) {
VERIFY(m_exit);
break;
}
m_skia_player->execute(*task->display_list, task->scroll_state_snapshot, task->painting_surface);
if (m_exit)
break;
m_main_thread_event_loop.deferred_invoke([callback = move(task->callback)] {
callback();
});
}
}
void RenderingThread::enqueue_rendering_task(NonnullRefPtr<Painting::DisplayList> display_list, Painting::ScrollStateSnapshot&& scroll_state_snapshot, NonnullRefPtr<Gfx::PaintingSurface> painting_surface, Function<void()>&& callback)
{
Threading::MutexLocker const locker { m_rendering_task_mutex };
m_rendering_tasks.enqueue(Task { move(display_list), move(scroll_state_snapshot), move(painting_surface), move(callback) });
m_rendering_task_ready_wake_condition.signal();
}
}