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Our structured serialization implementation had its own bespoke encoder and decoder to serialize JS values. It also used a u32 buffer under the hood, which made using its structures a bit awkward. We had previously worked around its data structures in transferable streams, which nested transfers of MessagePort instances. We basically had to add hooks into the MessagePort to route to the correct transfer receiving steps, and we could not invoke the correct AOs directly as the spec dictates. We now use IPC mechanics to encode and decode data. This works because, although we are encoding JS values, we are only ultimately encoding primitive and basic AK types. The resulting data structures actually enforce that we implement transferable streams exactly as the spec is worded (I had planned to do that in a separate commit, but the fallout of this patch actually required that change).
64 lines
2.3 KiB
C++
64 lines
2.3 KiB
C++
/*
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* Copyright (c) 2023, Andrew Kaster <akaster@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/PrincipalHostDefined.h>
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#include <LibWeb/HTML/MessagePort.h>
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#include <LibWeb/HTML/WorkerAgentParent.h>
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#include <LibWeb/Page/Page.h>
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#include <LibWeb/Worker/WebWorkerClient.h>
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namespace Web::HTML {
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GC_DEFINE_ALLOCATOR(WorkerAgentParent);
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WorkerAgentParent::WorkerAgentParent(URL::URL url, WorkerOptions const& options, GC::Ptr<MessagePort> outside_port, GC::Ref<EnvironmentSettingsObject> outside_settings, Bindings::AgentType agent_type)
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: m_worker_options(options)
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, m_agent_type(agent_type)
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, m_url(move(url))
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, m_outside_port(outside_port)
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, m_outside_settings(outside_settings)
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{
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}
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void WorkerAgentParent::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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m_message_port = MessagePort::create(realm);
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m_message_port->entangle_with(*m_outside_port);
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TransferDataEncoder data_holder;
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MUST(m_message_port->transfer_steps(data_holder));
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// FIXME: Specification says this supposed to happen in step 11 of onComplete handler defined in https://html.spec.whatwg.org/multipage/workers.html#run-a-worker
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// but that would require introducing a new IPC message type to communicate this from WebWorker to WebContent process,
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// so let's do it here for now.
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m_outside_port->start();
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// NOTE: This blocking IPC call may launch another process.
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// If spinning the event loop for this can cause other javascript to execute, we're in trouble.
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auto worker_socket_file = Bindings::principal_host_defined_page(realm).client().request_worker_agent(m_agent_type);
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auto worker_socket = MUST(Core::LocalSocket::adopt_fd(worker_socket_file.take_fd()));
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MUST(worker_socket->set_blocking(true));
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// TODO: Mach IPC
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auto transport = make<IPC::Transport>(move(worker_socket));
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m_worker_ipc = make_ref_counted<WebWorkerClient>(move(transport));
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m_worker_ipc->async_start_worker(m_url, m_worker_options.type, m_worker_options.credentials, m_worker_options.name, move(data_holder), m_outside_settings->serialize(), m_agent_type);
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}
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void WorkerAgentParent::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_message_port);
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visitor.visit(m_outside_port);
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visitor.visit(m_outside_settings);
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}
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}
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