ladybird/Libraries/LibWeb/Painting/ViewportPaintable.h
Andreas Kling 07ff75bbec LibWeb: Don't traverse entire layout tree in every HTML::EventLoop tick
Instead, collect a list of all the elements with content-visibility:auto
after layout.

This way we can skip the tree traversal when updating the rendering.

This was previously eating up ~300 µs of the 60fps frame budget on
our GitHub repo pages (and even more on large pages).
2025-06-11 16:25:42 +02:00

59 lines
1.9 KiB
C++

/*
* Copyright (c) 2023, Andreas Kling <andreas@ladybird.org>
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/Painting/PaintableBox.h>
#include <LibWeb/Painting/ScrollState.h>
namespace Web::Painting {
class ViewportPaintable final : public PaintableWithLines {
GC_CELL(ViewportPaintable, PaintableWithLines);
GC_DECLARE_ALLOCATOR(ViewportPaintable);
public:
static GC::Ref<ViewportPaintable> create(Layout::Viewport const&);
virtual ~ViewportPaintable() override;
void paint_all_phases(PaintContext&);
void build_stacking_context_tree_if_needed();
void assign_scroll_frames();
void refresh_scroll_state();
HashMap<GC::Ptr<PaintableBox const>, RefPtr<ClipFrame>> clip_state;
void assign_clip_frames();
void resolve_paint_only_properties();
GC::Ptr<Selection::Selection> selection() const;
void recompute_selection_states(DOM::Range&);
bool handle_mousewheel(Badge<EventHandler>, CSSPixelPoint, unsigned, unsigned, int wheel_delta_x, int wheel_delta_y) override;
void set_needs_to_refresh_scroll_state(bool value) { m_needs_to_refresh_scroll_state = value; }
ScrollState const& scroll_state() const { return m_scroll_state; }
void set_paintable_boxes_with_auto_content_visibility(Vector<GC::Ref<PaintableBox>> paintable_boxes) { m_paintable_boxes_with_auto_content_visibility = move(paintable_boxes); }
ReadonlySpan<GC::Ref<PaintableBox>> paintable_boxes_with_auto_content_visibility() const { return m_paintable_boxes_with_auto_content_visibility; }
private:
void build_stacking_context_tree();
explicit ViewportPaintable(Layout::Viewport const&);
virtual void visit_edges(Visitor&) override;
ScrollState m_scroll_state;
bool m_needs_to_refresh_scroll_state { true };
Vector<GC::Ref<PaintableBox>> m_paintable_boxes_with_auto_content_visibility;
};
}