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We should first set the prototype before initializing our base, otherwise e.g. attributes will simply not work.
58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
/*
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* Copyright (c) 2025, Lucien Fiorini <lucienfiorini@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/SVGFEBlendElementPrototype.h>
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#include <LibWeb/CSS/Parser/Parser.h>
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#include <LibWeb/Layout/Node.h>
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#include <LibWeb/SVG/SVGAnimatedEnumeration.h>
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#include <LibWeb/SVG/SVGFEBlendElement.h>
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namespace Web::SVG {
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GC_DEFINE_ALLOCATOR(SVGFEBlendElement);
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SVGFEBlendElement::SVGFEBlendElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: SVGElement(document, qualified_name)
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{
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}
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void SVGFEBlendElement::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGFEBlendElement);
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Base::initialize(realm);
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}
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void SVGFEBlendElement::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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SVGFilterPrimitiveStandardAttributes::visit_edges(visitor);
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visitor.visit(m_in1);
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visitor.visit(m_in2);
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}
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GC::Ref<SVGAnimatedString> SVGFEBlendElement::in1()
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{
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if (!m_in1)
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m_in1 = SVGAnimatedString::create(realm(), *this, AttributeNames::in);
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return *m_in1;
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}
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GC::Ref<SVGAnimatedString> SVGFEBlendElement::in2()
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{
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if (!m_in2)
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m_in2 = SVGAnimatedString::create(realm(), *this, AttributeNames::in2);
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return *m_in2;
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}
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GC::Ref<SVGAnimatedEnumeration> SVGFEBlendElement::mode() const
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{
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// FIXME: Resolve the actual value from AttributeName::mode.
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return SVGAnimatedEnumeration::create(realm(), 1);
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}
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}
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