ladybird/Libraries/LibWeb/SVG/SVGFEBlendElement.cpp
Jelle Raaijmakers ffcf91cd30 LibWeb: Correct initialization order for SVGFE*Element
We should first set the prototype before initializing our base,
otherwise e.g. attributes will simply not work.
2025-07-11 11:25:59 +01:00

58 lines
1.4 KiB
C++

/*
* Copyright (c) 2025, Lucien Fiorini <lucienfiorini@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/SVGFEBlendElementPrototype.h>
#include <LibWeb/CSS/Parser/Parser.h>
#include <LibWeb/Layout/Node.h>
#include <LibWeb/SVG/SVGAnimatedEnumeration.h>
#include <LibWeb/SVG/SVGFEBlendElement.h>
namespace Web::SVG {
GC_DEFINE_ALLOCATOR(SVGFEBlendElement);
SVGFEBlendElement::SVGFEBlendElement(DOM::Document& document, DOM::QualifiedName qualified_name)
: SVGElement(document, qualified_name)
{
}
void SVGFEBlendElement::initialize(JS::Realm& realm)
{
WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGFEBlendElement);
Base::initialize(realm);
}
void SVGFEBlendElement::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
SVGFilterPrimitiveStandardAttributes::visit_edges(visitor);
visitor.visit(m_in1);
visitor.visit(m_in2);
}
GC::Ref<SVGAnimatedString> SVGFEBlendElement::in1()
{
if (!m_in1)
m_in1 = SVGAnimatedString::create(realm(), *this, AttributeNames::in);
return *m_in1;
}
GC::Ref<SVGAnimatedString> SVGFEBlendElement::in2()
{
if (!m_in2)
m_in2 = SVGAnimatedString::create(realm(), *this, AttributeNames::in2);
return *m_in2;
}
GC::Ref<SVGAnimatedEnumeration> SVGFEBlendElement::mode() const
{
// FIXME: Resolve the actual value from AttributeName::mode.
return SVGAnimatedEnumeration::create(realm(), 1);
}
}