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We should first set the prototype before initializing our base, otherwise e.g. attributes will simply not work.
54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
/*
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* Copyright (c) 2025, Lucien Fiorini <lucienfiorini@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/SVGFEFloodElementPrototype.h>
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#include <LibWeb/CSS/ComputedProperties.h>
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#include <LibWeb/CSS/Parser/Parser.h>
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#include <LibWeb/Layout/Node.h>
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#include <LibWeb/Layout/SVGGraphicsBox.h>
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#include <LibWeb/SVG/SVGFEFloodElement.h>
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namespace Web::SVG {
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GC_DEFINE_ALLOCATOR(SVGFEFloodElement);
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SVGFEFloodElement::SVGFEFloodElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: SVGElement(document, qualified_name)
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{
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}
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void SVGFEFloodElement::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGFEFloodElement);
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Base::initialize(realm);
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}
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void SVGFEFloodElement::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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SVGFilterPrimitiveStandardAttributes::visit_edges(visitor);
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}
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GC::Ptr<Layout::Node> SVGFEFloodElement::create_layout_node(GC::Ref<CSS::ComputedProperties> style)
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{
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return heap().allocate<Layout::SVGBox>(document(), *this, move(style));
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}
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// https://www.w3.org/TR/filter-effects-1/#FloodColorProperty
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Gfx::Color SVGFEFloodElement::flood_color() const
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{
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// FIXME: Find a way to get the Gfx::Color of the flood_color property
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// without having a layout node.
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return Color::Black;
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}
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// https://www.w3.org/TR/filter-effects-1/#FloodOpacityProperty
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float SVGFEFloodElement::flood_opacity() const
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{
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return computed_properties()->flood_opacity();
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}
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}
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