ladybird/Libraries/LibWeb/WebGL/OpenGLContext.h
Luke Wilde 3139f6a25a LibWeb/WebGL: Use eglWaitUntilWorkScheduledANGLE instead of glFlush
With the Metal backend, glFlush flushes the command buffer, but doesn't
wait for the commands to be scheduled on the GPU.

eglWaitUntilWorkScheduledANGLE does wait, hence the name.

This fixes flickering on Rive animations rendered with WebGL.
2025-06-09 15:40:41 -06:00

55 lines
1.3 KiB
C++

/*
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGfx/Forward.h>
#include <LibGfx/Size.h>
namespace Web::WebGL {
class OpenGLContext {
public:
enum class WebGLVersion {
WebGL1,
WebGL2,
};
static OwnPtr<OpenGLContext> create(NonnullRefPtr<Gfx::SkiaBackendContext>, WebGLVersion);
void notify_content_will_change();
void clear_buffer_to_default_values();
void allocate_painting_surface_if_needed();
struct Impl;
OpenGLContext(NonnullRefPtr<Gfx::SkiaBackendContext>, Impl, WebGLVersion);
~OpenGLContext();
void make_current();
void present(bool preserve_drawing_buffer);
void set_size(Gfx::IntSize const&);
RefPtr<Gfx::PaintingSurface> surface();
u32 default_framebuffer() const;
u32 default_renderbuffer() const;
Vector<String> get_supported_extensions();
void request_extension(char const* extension_name);
private:
NonnullRefPtr<Gfx::SkiaBackendContext> m_skia_backend_context;
Gfx::IntSize m_size;
RefPtr<Gfx::PaintingSurface> m_painting_surface;
NonnullOwnPtr<Impl> m_impl;
Optional<Vector<String>> m_requestable_extensions;
WebGLVersion m_webgl_version;
};
}