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Add OffscreenCanvas to TexImageSource and CanvasImageSource. Implement all the necessary features to make it work in all cases where these types are used.
26 lines
965 B
C++
26 lines
965 B
C++
/*
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* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/Forward.h>
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#include <LibWeb/WebIDL/Types.h>
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namespace Web::WebGL {
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// NOTE: This is the Variant created by the IDL wrapper generator, and needs to be updated accordingly.
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using TexImageSource = Variant<GC::Root<HTML::ImageBitmap>, GC::Root<HTML::ImageData>, GC::Root<HTML::HTMLImageElement>, GC::Root<HTML::HTMLCanvasElement>, GC::Root<HTML::OffscreenCanvas>, GC::Root<HTML::HTMLVideoElement>>;
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// FIXME: This object should inherit from Bindings::PlatformObject and implement the WebGLRenderingContextBase IDL interface.
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// We should make WebGL code generator to produce implementation for this interface.
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class WebGLRenderingContextBase {
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public:
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virtual GC::Cell const* gc_cell() const = 0;
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virtual void visit_edges(JS::Cell::Visitor&) = 0;
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virtual OpenGLContext& context() = 0;
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};
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}
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