ladybird/Libraries/LibWeb/WebGL
Luke Wilde 3139f6a25a LibWeb/WebGL: Use eglWaitUntilWorkScheduledANGLE instead of glFlush
With the Metal backend, glFlush flushes the command buffer, but doesn't
wait for the commands to be scheduled on the GPU.

eglWaitUntilWorkScheduledANGLE does wait, hence the name.

This fixes flickering on Rive animations rendered with WebGL.
2025-06-09 15:40:41 -06:00
..
Extensions LibWeb: Only set prototype once for object with IDL interface 2025-04-20 18:43:11 +02:00
EventNames.cpp
EventNames.h
OpenGLContext.cpp LibWeb/WebGL: Use eglWaitUntilWorkScheduledANGLE instead of glFlush 2025-06-09 15:40:41 -06:00
OpenGLContext.h LibWeb/WebGL: Use eglWaitUntilWorkScheduledANGLE instead of glFlush 2025-06-09 15:40:41 -06:00
Types.h
Types.idl
WebGL2RenderingContext.cpp LibWeb/WebGL: Use eglWaitUntilWorkScheduledANGLE instead of glFlush 2025-06-09 15:40:41 -06:00
WebGL2RenderingContext.h LibWeb/WebGL2: Implement EXT_color_buffer_float extension 2025-03-06 12:59:28 +01:00
WebGL2RenderingContext.idl
WebGL2RenderingContextBase.idl LibWeb/WebGL2: Implement getActiveUniforms 2025-02-09 01:00:51 +01:00
WebGL2RenderingContextOverloads.idl LibWeb/WebGL: Implement compressedTex(Sub)Image2D 2025-02-09 01:00:51 +01:00
WebGLActiveInfo.cpp LibWeb: Only set prototype once for object with IDL interface 2025-04-20 18:43:11 +02:00
WebGLActiveInfo.h
WebGLActiveInfo.idl
WebGLBuffer.cpp LibWeb: Only set prototype once for object with IDL interface 2025-04-20 18:43:11 +02:00
WebGLBuffer.h
WebGLBuffer.idl
WebGLContextAttributes.cpp LibJS: Replace PropertyKey(char[]) with PropertyKey(FlyString) 2025-03-24 22:27:17 +00:00
WebGLContextAttributes.h
WebGLContextEvent.cpp LibWeb: Only set prototype once for object with IDL interface 2025-04-20 18:43:11 +02:00
WebGLContextEvent.h
WebGLContextEvent.idl
WebGLFramebuffer.cpp LibWeb: Only set prototype once for object with IDL interface 2025-04-20 18:43:11 +02:00
WebGLFramebuffer.h
WebGLFramebuffer.idl
WebGLObject.cpp LibWeb: Only set prototype once for object with IDL interface 2025-04-20 18:43:11 +02:00
WebGLObject.h
WebGLObject.idl
WebGLProgram.cpp LibWeb: Only set prototype once for object with IDL interface 2025-04-20 18:43:11 +02:00
WebGLProgram.h LibWeb/WebGL: Return vertex shader from Program::attached_vertex_shader 2025-05-26 17:16:42 +03:00
WebGLProgram.idl
WebGLQuery.cpp LibWeb: Only set prototype once for object with IDL interface 2025-04-20 18:43:11 +02:00
WebGLQuery.h
WebGLQuery.idl
WebGLRenderbuffer.cpp LibWeb: Only set prototype once for object with IDL interface 2025-04-20 18:43:11 +02:00
WebGLRenderbuffer.h
WebGLRenderbuffer.idl
WebGLRenderingContext.cpp LibWeb/WebGL: Use eglWaitUntilWorkScheduledANGLE instead of glFlush 2025-06-09 15:40:41 -06:00
WebGLRenderingContext.h LibWeb/WebGL: Implement EXT_blend_minmax extension 2025-04-07 23:21:11 +02:00
WebGLRenderingContext.idl
WebGLRenderingContextBase.h LibWeb/WebGL: Implement compressedTex(Sub)Image2D 2025-02-09 01:00:51 +01:00
WebGLRenderingContextBase.idl LibWeb: Fix typos - act II 2025-04-09 15:05:20 +01:00
WebGLRenderingContextOverloads.idl LibWeb/WebGL: Implement compressedTex(Sub)Image2D 2025-02-09 01:00:51 +01:00
WebGLSampler.cpp LibWeb: Only set prototype once for object with IDL interface 2025-04-20 18:43:11 +02:00
WebGLSampler.h
WebGLSampler.idl
WebGLShader.cpp LibWeb: Only set prototype once for object with IDL interface 2025-04-20 18:43:11 +02:00
WebGLShader.h
WebGLShader.idl
WebGLShaderPrecisionFormat.cpp LibWeb: Only set prototype once for object with IDL interface 2025-04-20 18:43:11 +02:00
WebGLShaderPrecisionFormat.h
WebGLShaderPrecisionFormat.idl
WebGLSync.cpp LibWeb: Only set prototype once for object with IDL interface 2025-04-20 18:43:11 +02:00
WebGLSync.h
WebGLSync.idl
WebGLTexture.cpp LibWeb: Only set prototype once for object with IDL interface 2025-04-20 18:43:11 +02:00
WebGLTexture.h
WebGLTexture.idl
WebGLTransformFeedback.cpp LibWeb: Only set prototype once for object with IDL interface 2025-04-20 18:43:11 +02:00
WebGLTransformFeedback.h
WebGLTransformFeedback.idl
WebGLUniformLocation.cpp LibWeb: Only set prototype once for object with IDL interface 2025-04-20 18:43:11 +02:00
WebGLUniformLocation.h
WebGLUniformLocation.idl
WebGLVertexArrayObject.cpp LibWeb: Only set prototype once for object with IDL interface 2025-04-20 18:43:11 +02:00
WebGLVertexArrayObject.h
WebGLVertexArrayObject.idl