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This allows the Notification object to be created in javascript without any additional functionalities. It passes two wpt tests which require a call to the notification constructor with no arguments. https://wpt.live/notifications/constructor-basic.https.html https://wpt.live/notifications/constructor-invalid.https.html
76 lines
2.5 KiB
Text
76 lines
2.5 KiB
Text
#import <DOM/EventTarget.idl>
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#import <HighResolutionTime/EpochTimeStamp.idl>
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// https://notifications.spec.whatwg.org/#notification
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[Exposed=(Window,Worker)]
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interface Notification : EventTarget {
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constructor(DOMString title, optional NotificationOptions options = {});
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// FIXME: static readonly attribute NotificationPermission permission;
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// FIXME: [Exposed=Window] static Promise<NotificationPermission> requestPermission(optional NotificationPermissionCallback deprecatedCallback);
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// FIXME: static readonly attribute unsigned long maxActions;
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[FIXME] attribute EventHandler onclick;
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[FIXME] attribute EventHandler onshow;
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[FIXME] attribute EventHandler onerror;
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[FIXME] attribute EventHandler onclose;
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[FIXME] readonly attribute DOMString title;
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[FIXME] readonly attribute NotificationDirection dir;
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[FIXME] readonly attribute DOMString lang;
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[FIXME] readonly attribute DOMString body;
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[FIXME] readonly attribute USVString navigate;
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[FIXME] readonly attribute DOMString tag;
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[FIXME] readonly attribute USVString image;
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[FIXME] readonly attribute USVString icon;
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[FIXME] readonly attribute USVString badge;
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// FIXME: [SameObject] readonly attribute FrozenArray<unsigned long> vibrate;
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[FIXME] readonly attribute EpochTimeStamp timestamp;
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[FIXME] readonly attribute boolean renotify;
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[FIXME] readonly attribute boolean? silent;
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[FIXME] readonly attribute boolean requireInteraction;
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// FIXME: [SameObject] readonly attribute any data;
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// FIXME: [SameObject] readonly attribute FrozenArray<NotificationAction> actions;
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[FIXME] undefined close();
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};
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dictionary NotificationOptions {
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NotificationDirection dir = "auto";
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DOMString lang = "";
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DOMString body = "";
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USVString navigate;
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DOMString tag = "";
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USVString image;
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USVString icon;
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USVString badge;
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// FIXME: VibratePattern vibrate;
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EpochTimeStamp timestamp;
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boolean renotify = false;
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boolean? silent = null;
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boolean requireInteraction = false;
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any data = null;
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sequence<NotificationAction> actions = [];
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};
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enum NotificationPermission {
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"default",
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"denied",
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"granted"
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};
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enum NotificationDirection {
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"auto",
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"ltr",
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"rtl"
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};
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dictionary NotificationAction {
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required DOMString action;
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required DOMString title;
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USVString navigate;
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USVString icon;
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};
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[FIXME] callback NotificationPermissionCallback = undefined (NotificationPermission permission);
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