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This allows the user to store custom search engines via about:settings. Custom engines will be displayed below the builtin engines in the drop- down to select the default engine. A couple of edge cases here: 1. We currently reject a custom engine if one with the same name already exists. In the future, we should allow editing custom engines. 2. If a custom engine which was the default engine is removed, we will disable search rather than falling back to any other engine.
102 lines
2.9 KiB
C++
102 lines
2.9 KiB
C++
/*
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* Copyright (c) 2025, Tim Flynn <trflynn89@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Badge.h>
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#include <AK/HashTable.h>
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#include <AK/JsonValue.h>
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#include <AK/Optional.h>
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#include <LibURL/URL.h>
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#include <LibWebView/Autocomplete.h>
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#include <LibWebView/Forward.h>
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#include <LibWebView/SearchEngine.h>
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namespace WebView {
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struct SiteSetting {
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SiteSetting();
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bool enabled_globally { false };
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OrderedHashTable<String> site_filters;
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};
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enum class DoNotTrack {
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No,
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Yes,
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};
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class SettingsObserver {
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public:
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SettingsObserver();
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virtual ~SettingsObserver();
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virtual void new_tab_page_url_changed() { }
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virtual void languages_changed() { }
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virtual void search_engine_changed() { }
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virtual void autocomplete_engine_changed() { }
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virtual void autoplay_settings_changed() { }
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virtual void do_not_track_changed() { }
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};
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class Settings {
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public:
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static Settings create(Badge<Application>);
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JsonValue serialize_json() const;
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void restore_defaults();
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URL::URL const& new_tab_page_url() const { return m_new_tab_page_url; }
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void set_new_tab_page_url(URL::URL);
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static Vector<String> parse_json_languages(JsonValue const&);
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Vector<String> const& languages() const { return m_languages; }
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void set_languages(Vector<String>);
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Optional<SearchEngine> const& search_engine() const { return m_search_engine; }
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void set_search_engine(Optional<StringView> search_engine_name);
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static Optional<SearchEngine> parse_custom_search_engine(JsonValue const&);
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void add_custom_search_engine(SearchEngine);
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void remove_custom_search_engine(SearchEngine const&);
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Optional<AutocompleteEngine> const& autocomplete_engine() const { return m_autocomplete_engine; }
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void set_autocomplete_engine(Optional<StringView> autocomplete_engine_name);
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SiteSetting const& autoplay_settings() const { return m_autoplay; }
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void set_autoplay_enabled_globally(bool);
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void add_autoplay_site_filter(String const&);
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void remove_autoplay_site_filter(String const&);
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void remove_all_autoplay_site_filters();
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DoNotTrack do_not_track() const { return m_do_not_track; }
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void set_do_not_track(DoNotTrack);
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static void add_observer(Badge<SettingsObserver>, SettingsObserver&);
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static void remove_observer(Badge<SettingsObserver>, SettingsObserver&);
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private:
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explicit Settings(ByteString settings_path);
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void persist_settings();
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Optional<SearchEngine> find_search_engine_by_name(StringView name);
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ByteString m_settings_path;
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URL::URL m_new_tab_page_url;
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Vector<String> m_languages;
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Optional<SearchEngine> m_search_engine;
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Vector<SearchEngine> m_custom_search_engines;
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Optional<AutocompleteEngine> m_autocomplete_engine;
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SiteSetting m_autoplay;
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DoNotTrack m_do_not_track { DoNotTrack::No };
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Vector<SettingsObserver&> m_observers;
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};
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}
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