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	This was resulting in a whole lot of rebuilding whenever a new IDL interface was added. Instead, just directly include the prototype in every C++ file which needs it. While we only really need a forward declaration in each cpp file; including the full prototype header (which itself only includes LibJS/Object.h, which is already transitively brought in by PlatformObject) - it seems like a small price to pay compared to what feels like a full rebuild of LibWeb whenever a new IDL file is added. Given all of these includes are only needed for the ::initialize method, there is probably a smart way of avoiding this problem altogether. I've considered both using some macro trickery or generating these functions somehow instead.
		
			
				
	
	
		
			34 lines
		
	
	
	
		
			863 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
	
		
			863 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibWeb/Bindings/HTMLBRElementPrototype.h>
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| #include <LibWeb/DOM/Document.h>
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| #include <LibWeb/HTML/HTMLBRElement.h>
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| #include <LibWeb/Layout/BreakNode.h>
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| 
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| namespace Web::HTML {
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| 
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| JS_DEFINE_ALLOCATOR(HTMLBRElement);
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| 
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| HTMLBRElement::HTMLBRElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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|     : HTMLElement(document, move(qualified_name))
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| {
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| }
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| 
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| HTMLBRElement::~HTMLBRElement() = default;
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| 
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| void HTMLBRElement::initialize(JS::Realm& realm)
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| {
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|     Base::initialize(realm);
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|     WEB_SET_PROTOTYPE_FOR_INTERFACE(HTMLBRElement);
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| }
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| 
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| JS::GCPtr<Layout::Node> HTMLBRElement::create_layout_node(NonnullRefPtr<CSS::StyleProperties> style)
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| {
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|     return heap().allocate_without_realm<Layout::BreakNode>(document(), *this, move(style));
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| }
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| 
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| }
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