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Instead of a settings object. This matches updates to the HTML spec as part of the shadow realm proposal, and begins the refactor of running scripts on a realm instead of a settings environment object. Some of the spec steps are slightly messy here (such as in MainThreadVM.cpp) as this partially implements the ShadowRealm changes but not other pieces which we have not implemented yet, such as preparing to run a script also being based on a realm instead of an environment. But this will be addressed in further commits. |
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.. | ||
ClassicScript.cpp | ||
ClassicScript.h | ||
Environments.cpp | ||
Environments.h | ||
EnvironmentSettingsSnapshot.cpp | ||
EnvironmentSettingsSnapshot.h | ||
ExceptionReporter.cpp | ||
ExceptionReporter.h | ||
Fetching.cpp | ||
Fetching.h | ||
Fetching.idl | ||
ImportMap.cpp | ||
ImportMap.h | ||
ImportMapParseResult.cpp | ||
ImportMapParseResult.h | ||
ModuleMap.cpp | ||
ModuleMap.h | ||
ModuleScript.cpp | ||
ModuleScript.h | ||
Script.cpp | ||
Script.h | ||
SerializedEnvironmentSettingsObject.cpp | ||
SerializedEnvironmentSettingsObject.h | ||
TemporaryExecutionContext.cpp | ||
TemporaryExecutionContext.h | ||
WindowEnvironmentSettingsObject.cpp | ||
WindowEnvironmentSettingsObject.h | ||
WorkerEnvironmentSettingsObject.cpp | ||
WorkerEnvironmentSettingsObject.h |