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48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
#include <LibGUI/GAction.h>
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#include <LibGUI/GEventLoop.h>
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GAction::GAction(const String& text, const String& custom_data, Function<void(const GAction&)> on_activation_callback)
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: on_activation(move(on_activation_callback))
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, m_text(text)
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, m_custom_data(custom_data)
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{
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}
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GAction::GAction(const String& text, Function<void(const GAction&)> on_activation_callback)
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: GAction(text, String(), move(on_activation_callback))
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{
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}
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GAction::GAction(const String& text, RetainPtr<GraphicsBitmap>&& icon, Function<void(const GAction&)> on_activation_callback)
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: on_activation(move(on_activation_callback))
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, m_text(text)
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, m_icon(move(icon))
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{
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}
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GAction::GAction(const String& text, const GShortcut& shortcut, Function<void(const GAction&)> on_activation_callback)
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: GAction(text, shortcut, nullptr, move(on_activation_callback))
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{
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}
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GAction::GAction(const String& text, const GShortcut& shortcut, RetainPtr<GraphicsBitmap>&& icon, Function<void(const GAction&)> on_activation_callback)
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: on_activation(move(on_activation_callback))
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, m_text(text)
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, m_icon(move(icon))
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, m_shortcut(shortcut)
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{
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GEventLoop::register_action_with_shortcut(Badge<GAction>(), *this);
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}
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GAction::~GAction()
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{
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if (m_shortcut.is_valid())
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GEventLoop::unregister_action_with_shortcut(Badge<GAction>(), *this);
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}
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void GAction::activate()
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{
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if (on_activation)
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on_activation(*this);
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}
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