ladybird/Userland/Libraries/LibAccelGfx/Context.h
Aliaksandr Kalenik aac439edb1 LibAccelGfx: Add method to make context active
In the upcoming changes, the AccelGfx context will be used for WebGL, so
we can no longer assume that the WebContent process has a single global
context.
2024-01-20 18:21:56 +01:00

36 lines
538 B
C++

/*
* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Assertions.h>
#include <AK/OwnPtr.h>
#ifndef AK_OS_MACOS
// Make sure egl.h doesn't give us definitions from X11 headers
# define EGL_NO_X11
# include <EGL/egl.h>
# undef EGL_NO_X11
#endif
namespace AccelGfx {
class Context {
public:
static OwnPtr<Context> create();
Context()
{
}
virtual ~Context()
{
}
virtual void activate() = 0;
};
}