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We now propagate this flag to FunctionDeclaration, and then also into ECMAScriptFunctionObject. This will be used to disable optimizations that aren't safe in the presence of direct eval().
109 lines
4.7 KiB
C++
109 lines
4.7 KiB
C++
/*
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* Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/AST.h>
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#include <LibJS/Bytecode/Generator.h>
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#include <LibJS/Runtime/FunctionObject.h>
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namespace JS {
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// 10.2 ECMAScript Function Objects, https://tc39.es/ecma262/#sec-ecmascript-function-objects
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class ECMAScriptFunctionObject final : public FunctionObject {
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JS_OBJECT(ECMAScriptFunctionObject, FunctionObject);
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public:
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enum class ConstructorKind : u8 {
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Base,
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Derived,
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};
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enum class ThisMode : u8 {
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Lexical,
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Strict,
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Global,
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};
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static ECMAScriptFunctionObject* create(GlobalObject&, FlyString name, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_scope, FunctionKind, bool is_strict, bool might_need_arguments_object = true, bool contains_direct_call_to_eval = true, bool is_arrow_function = false);
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ECMAScriptFunctionObject(FlyString name, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_scope, Object& prototype, FunctionKind, bool is_strict, bool might_need_arguments_object, bool contains_direct_call_to_eval, bool is_arrow_function);
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virtual void initialize(GlobalObject&) override;
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virtual ~ECMAScriptFunctionObject();
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Statement const& ecmascript_code() const { return m_ecmascript_code; }
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Vector<FunctionNode::Parameter> const& formal_parameters() const { return m_formal_parameters; };
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virtual Value call() override;
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virtual Value construct(FunctionObject& new_target) override;
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virtual const FlyString& name() const override { return m_name; };
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void set_name(const FlyString& name);
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void set_is_class_constructor() { m_is_class_constructor = true; };
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auto& bytecode_executable() const { return m_bytecode_executable; }
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Environment* environment() { return m_environment; }
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virtual Realm* realm() const override { return m_realm; }
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ConstructorKind constructor_kind() const { return m_constructor_kind; };
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void set_constructor_kind(ConstructorKind constructor_kind) { m_constructor_kind = constructor_kind; }
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ThisMode this_mode() const { return m_this_mode; }
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Object* home_object() const { return m_home_object; }
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void set_home_object(Object* home_object) { m_home_object = home_object; }
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struct InstanceField {
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StringOrSymbol name;
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ECMAScriptFunctionObject* initializer { nullptr };
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void define_field(VM& vm, Object& receiver) const;
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};
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Vector<InstanceField> const& fields() const { return m_fields; }
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void add_field(StringOrSymbol property_key, ECMAScriptFunctionObject* initializer) { m_fields.empend(property_key, initializer); }
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// This is for IsSimpleParameterList (static semantics)
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bool has_simple_parameter_list() const { return m_has_simple_parameter_list; }
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virtual bool has_constructor() const override { return true; }
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protected:
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virtual bool is_strict_mode() const final { return m_strict; }
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private:
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virtual bool is_ecmascript_function_object() const override { return true; }
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virtual FunctionEnvironment* new_function_environment(Object* new_target) override;
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virtual void visit_edges(Visitor&) override;
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ThrowCompletionOr<void> function_declaration_instantiation(Interpreter*);
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Value execute_function_body();
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// Internal Slots of ECMAScript Function Objects, https://tc39.es/ecma262/#table-internal-slots-of-ecmascript-function-objects
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Environment* m_environment { nullptr }; // [[Environment]]
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Vector<FunctionNode::Parameter> const m_formal_parameters; // [[FormalParameters]]
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NonnullRefPtr<Statement> m_ecmascript_code; // [[ECMAScriptCode]]
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ConstructorKind m_constructor_kind { ConstructorKind::Base }; // [[ConstructorKind]]
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Realm* m_realm { nullptr }; // [[Realm]]
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ThisMode m_this_mode { ThisMode::Global }; // [[ThisMode]]
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bool m_strict { false }; // [[Strict]]
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Object* m_home_object { nullptr }; // [[HomeObject]]
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Vector<InstanceField> m_fields; // [[Fields]]
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bool m_is_class_constructor { false }; // [[IsClassConstructor]]
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FlyString m_name;
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Optional<Bytecode::Executable> m_bytecode_executable;
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i32 m_function_length { 0 };
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FunctionKind m_kind { FunctionKind::Regular };
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bool m_might_need_arguments_object { true };
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bool m_contains_direct_call_to_eval { true };
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bool m_is_arrow_function { false };
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bool m_has_simple_parameter_list { false };
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};
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}
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