ladybird/Libraries/LibWeb/Gamepad/GamepadEvent.h
2025-09-01 21:10:47 +02:00

36 lines
907 B
C++

/*
* Copyright (c) 2025, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/DOM/Event.h>
namespace Web::Gamepad {
struct GamepadEventInit : public DOM::EventInit {
GC::Root<Gamepad> gamepad;
};
class GamepadEvent final : public DOM::Event {
WEB_PLATFORM_OBJECT(GamepadEvent, DOM::Event);
GC_DECLARE_ALLOCATOR(GamepadEvent);
public:
[[nodiscard]] static WebIDL::ExceptionOr<GC::Ref<GamepadEvent>> construct_impl(JS::Realm&, FlyString const& event_name, GamepadEventInit const&);
virtual ~GamepadEvent() override;
GC::Ref<Gamepad> gamepad() const { return m_gamepad; }
private:
GamepadEvent(JS::Realm&, FlyString const& event_name, GamepadEventInit const& event_init);
virtual void initialize(JS::Realm&) override;
virtual void visit_edges(Cell::Visitor&) override;
GC::Ref<Gamepad> m_gamepad;
};
}