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This is a continuation of the previous two commits. As allocating a JS cell already primarily involves a realm instead of a global object, and we'll need to pass one to the allocate() function itself eventually (it's bridged via the global object right now), the create() functions need to receive a realm as well. The plan is for this to be the highest-level function that actually receives a realm and passes it around, AOs on an even higher level will use the "current realm" concept via VM::current_realm() as that's what the spec assumes; passing around realms (or global objects, for that matter) on higher AO levels is pointless and unlike for allocating individual objects, which may happen outside of regular JS execution, we don't need control over the specific realm that is being used there.
132 lines
5 KiB
C++
132 lines
5 KiB
C++
/*
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* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/TemporaryChange.h>
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#include <LibJS/Bytecode/Generator.h>
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#include <LibJS/Bytecode/Interpreter.h>
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#include <LibJS/Runtime/GeneratorObject.h>
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#include <LibJS/Runtime/GeneratorPrototype.h>
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#include <LibJS/Runtime/GlobalObject.h>
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namespace JS {
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ThrowCompletionOr<GeneratorObject*> GeneratorObject::create(Realm& realm, Value initial_value, ECMAScriptFunctionObject* generating_function, ExecutionContext execution_context, Bytecode::RegisterWindow frame)
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{
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auto& vm = realm.vm();
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// This is "g1.prototype" in figure-2 (https://tc39.es/ecma262/img/figure-2.png)
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Value generating_function_prototype;
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if (generating_function->kind() == FunctionKind::Async) {
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// We implement async functions by transforming them to generator function in the bytecode
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// interpreter. However an async function does not have a prototype and should not be
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// changed thus we hardcode the prototype.
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generating_function_prototype = realm.global_object().generator_prototype();
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} else {
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generating_function_prototype = TRY(generating_function->get(vm.names.prototype));
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}
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auto* generating_function_prototype_object = TRY(generating_function_prototype.to_object(realm.global_object()));
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auto object = realm.heap().allocate<GeneratorObject>(realm.global_object(), realm, *generating_function_prototype_object, move(execution_context));
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object->m_generating_function = generating_function;
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object->m_frame = move(frame);
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object->m_previous_value = initial_value;
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return object;
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}
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GeneratorObject::GeneratorObject(Realm&, Object& prototype, ExecutionContext context)
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: Object(prototype)
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, m_execution_context(move(context))
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{
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}
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void GeneratorObject::initialize(Realm&)
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{
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}
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void GeneratorObject::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_generating_function);
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visitor.visit(m_previous_value);
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}
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ThrowCompletionOr<Value> GeneratorObject::next_impl(VM& vm, GlobalObject& global_object, Optional<Value> next_argument, Optional<Value> value_to_throw)
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{
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auto& realm = *global_object.associated_realm();
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auto bytecode_interpreter = Bytecode::Interpreter::current();
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VERIFY(bytecode_interpreter);
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auto generated_value = [](Value value) -> ThrowCompletionOr<Value> {
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if (value.is_object())
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return TRY(value.as_object().get("result"));
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return value.is_empty() ? js_undefined() : value;
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};
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auto generated_continuation = [&](Value value) -> ThrowCompletionOr<Bytecode::BasicBlock const*> {
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if (value.is_object()) {
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auto number_value = TRY(value.as_object().get("continuation"));
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return reinterpret_cast<Bytecode::BasicBlock const*>(static_cast<u64>(TRY(number_value.to_double(global_object))));
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}
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return nullptr;
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};
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auto previous_generated_value = TRY(generated_value(m_previous_value));
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auto result = Object::create(realm, global_object.object_prototype());
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result->define_direct_property("value", previous_generated_value, default_attributes);
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if (m_done) {
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result->define_direct_property("done", Value(true), default_attributes);
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return result;
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}
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// Extract the continuation
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auto next_block = TRY(generated_continuation(m_previous_value));
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if (!next_block) {
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// The generator has terminated, now we can simply return done=true.
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m_done = true;
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result->define_direct_property("done", Value(true), default_attributes);
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return result;
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}
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// Make sure it's an actual block
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VERIFY(!m_generating_function->bytecode_executable()->basic_blocks.find_if([next_block](auto& block) { return block == next_block; }).is_end());
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// Temporarily switch to the captured execution context
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TRY(vm.push_execution_context(m_execution_context, global_object));
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// Pretend that 'yield' returned the passed value, or threw
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if (value_to_throw.has_value()) {
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bytecode_interpreter->accumulator() = js_undefined();
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return throw_completion(value_to_throw.release_value());
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}
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Bytecode::RegisterWindow* frame = nullptr;
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if (m_frame.has_value())
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frame = &m_frame.value();
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auto next_value = next_argument.value_or(js_undefined());
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if (frame)
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frame->registers[0] = next_value;
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else
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bytecode_interpreter->accumulator() = next_value;
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auto next_result = bytecode_interpreter->run_and_return_frame(*m_generating_function->bytecode_executable(), next_block, frame);
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vm.pop_execution_context();
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if (!m_frame.has_value())
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m_frame = move(*next_result.frame);
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m_previous_value = TRY(move(next_result.value));
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m_done = TRY(generated_continuation(m_previous_value)) == nullptr;
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result->define_direct_property("value", TRY(generated_value(m_previous_value)), default_attributes);
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result->define_direct_property("done", Value(m_done), default_attributes);
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return result;
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}
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}
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