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This is a continuation of the previous two commits. As allocating a JS cell already primarily involves a realm instead of a global object, and we'll need to pass one to the allocate() function itself eventually (it's bridged via the global object right now), the create() functions need to receive a realm as well. The plan is for this to be the highest-level function that actually receives a realm and passes it around, AOs on an even higher level will use the "current realm" concept via VM::current_realm() as that's what the spec assumes; passing around realms (or global objects, for that matter) on higher AO levels is pointless and unlike for allocating individual objects, which may happen outside of regular JS execution, we don't need control over the specific realm that is being used there.
405 lines
18 KiB
C++
405 lines
18 KiB
C++
/*
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* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Debug.h>
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#include <AK/Function.h>
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#include <AK/Optional.h>
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#include <AK/TypeCasts.h>
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#include <LibJS/Runtime/Error.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/JobCallback.h>
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#include <LibJS/Runtime/Promise.h>
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#include <LibJS/Runtime/PromiseJobs.h>
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#include <LibJS/Runtime/PromiseReaction.h>
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#include <LibJS/Runtime/PromiseResolvingFunction.h>
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namespace JS {
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// 27.2.4.7.1 PromiseResolve ( C, x ), https://tc39.es/ecma262/#sec-promise-resolve
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ThrowCompletionOr<Object*> promise_resolve(GlobalObject& global_object, Object& constructor, Value value)
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{
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auto& vm = global_object.vm();
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// 1. If IsPromise(x) is true, then
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if (value.is_object() && is<Promise>(value.as_object())) {
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// a. Let xConstructor be ? Get(x, "constructor").
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auto value_constructor = TRY(value.as_object().get(vm.names.constructor));
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// b. If SameValue(xConstructor, C) is true, return x.
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if (same_value(value_constructor, &constructor))
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return &static_cast<Promise&>(value.as_object());
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}
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// 2. Let promiseCapability be ? NewPromiseCapability(C).
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auto promise_capability = TRY(new_promise_capability(global_object, &constructor));
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// 3. Perform ? Call(promiseCapability.[[Resolve]], undefined, « x »).
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(void)TRY(call(global_object, *promise_capability.resolve, js_undefined(), value));
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// 4. Return promiseCapability.[[Promise]].
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return promise_capability.promise;
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}
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Promise* Promise::create(Realm& realm)
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{
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return realm.heap().allocate<Promise>(realm.global_object(), *realm.global_object().promise_prototype());
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}
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// 27.2 Promise Objects, https://tc39.es/ecma262/#sec-promise-objects
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Promise::Promise(Object& prototype)
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: Object(prototype)
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{
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}
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// 27.2.1.3 CreateResolvingFunctions ( promise ), https://tc39.es/ecma262/#sec-createresolvingfunctions
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Promise::ResolvingFunctions Promise::create_resolving_functions()
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{
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dbgln_if(PROMISE_DEBUG, "[Promise @ {} / create_resolving_functions()]", this);
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auto& vm = this->vm();
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auto& global_object = this->global_object();
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auto& realm = *global_object.associated_realm();
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// 1. Let alreadyResolved be the Record { [[Value]]: false }.
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auto* already_resolved = vm.heap().allocate_without_global_object<AlreadyResolved>();
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// 2. Let stepsResolve be the algorithm steps defined in Promise Resolve Functions.
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// 3. Let lengthResolve be the number of non-optional parameters of the function definition in Promise Resolve Functions.
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// 4. Let resolve be CreateBuiltinFunction(stepsResolve, lengthResolve, "", « [[Promise]], [[AlreadyResolved]] »).
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// 5. Set resolve.[[Promise]] to promise.
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// 6. Set resolve.[[AlreadyResolved]] to alreadyResolved.
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// 27.2.1.3.2 Promise Resolve Functions, https://tc39.es/ecma262/#sec-promise-resolve-functions
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auto* resolve_function = PromiseResolvingFunction::create(realm, *this, *already_resolved, [](auto& vm, auto& global_object, auto& promise, auto& already_resolved) {
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dbgln_if(PROMISE_DEBUG, "[Promise @ {} / PromiseResolvingFunction]: Resolve function was called", &promise);
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auto& realm = *global_object.associated_realm();
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auto resolution = vm.argument(0);
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// 1. Let F be the active function object.
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// 2. Assert: F has a [[Promise]] internal slot whose value is an Object.
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// 3. Let promise be F.[[Promise]].
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// 4. Let alreadyResolved be F.[[AlreadyResolved]].
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// 5. If alreadyResolved.[[Value]] is true, return undefined.
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if (already_resolved.value) {
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dbgln_if(PROMISE_DEBUG, "[Promise @ {} / PromiseResolvingFunction]: Promise is already resolved, returning undefined", &promise);
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return js_undefined();
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}
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// 6. Set alreadyResolved.[[Value]] to true.
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already_resolved.value = true;
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// 7. If SameValue(resolution, promise) is true, then
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if (resolution.is_object() && &resolution.as_object() == &promise) {
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dbgln_if(PROMISE_DEBUG, "[Promise @ {} / PromiseResolvingFunction]: Promise can't be resolved with itself, rejecting with error", &promise);
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// a. Let selfResolutionError be a newly created TypeError object.
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auto* self_resolution_error = TypeError::create(realm, "Cannot resolve promise with itself");
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// b. Perform RejectPromise(promise, selfResolutionError).
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promise.reject(self_resolution_error);
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// c. Return undefined.
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return js_undefined();
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}
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// 8. If Type(resolution) is not Object, then
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if (!resolution.is_object()) {
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// a. Perform FulfillPromise(promise, resolution).
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dbgln_if(PROMISE_DEBUG, "[Promise @ {} / PromiseResolvingFunction]: Resolution is not an object, fulfilling with {}", &promise, resolution);
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promise.fulfill(resolution);
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// b. Return undefined.
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return js_undefined();
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}
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// 9. Let then be Completion(Get(resolution, "then")).
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auto then = resolution.as_object().get(vm.names.then);
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// 10. If then is an abrupt completion, then
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if (then.is_throw_completion()) {
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// a. Perform RejectPromise(promise, then.[[Value]]).
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dbgln_if(PROMISE_DEBUG, "[Promise @ {} / PromiseResolvingFunction]: Exception while getting 'then' property, rejecting with error", &promise);
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promise.reject(*then.throw_completion().value());
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// b. Return undefined.
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return js_undefined();
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}
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// 11. Let thenAction be then.[[Value]].
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auto then_action = then.release_value();
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// 12. If IsCallable(thenAction) is false, then
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if (!then_action.is_function()) {
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// a. Perform FulfillPromise(promise, resolution).
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dbgln_if(PROMISE_DEBUG, "[Promise @ {} / PromiseResolvingFunction]: Then action is not a function, fulfilling with {}", &promise, resolution);
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promise.fulfill(resolution);
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// b. Return undefined.
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return js_undefined();
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}
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// 13. Let thenJobCallback be HostMakeJobCallback(thenAction).
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dbgln_if(PROMISE_DEBUG, "[Promise @ {} / PromiseResolvingFunction]: Creating JobCallback for then action @ {}", &promise, &then_action.as_function());
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auto then_job_callback = vm.host_make_job_callback(then_action.as_function());
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// 14. Let job be NewPromiseResolveThenableJob(promise, resolution, thenJobCallback).
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dbgln_if(PROMISE_DEBUG, "[Promise @ {} / PromiseResolvingFunction]: Creating PromiseResolveThenableJob for thenable {}", &promise, resolution);
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auto job = create_promise_resolve_thenable_job(global_object, promise, resolution, move(then_job_callback));
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// 15. Perform HostEnqueuePromiseJob(job.[[Job]], job.[[Realm]]).
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dbgln_if(PROMISE_DEBUG, "[Promise @ {} / PromiseResolvingFunction]: Enqueuing job @ {} in realm {}", &promise, &job.job, job.realm);
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vm.host_enqueue_promise_job(move(job.job), job.realm);
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// 16. Return undefined.
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return js_undefined();
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});
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resolve_function->define_direct_property(vm.names.name, js_string(vm, String::empty()), Attribute::Configurable);
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// 7. Let stepsReject be the algorithm steps defined in Promise Reject Functions.
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// 8. Let lengthReject be the number of non-optional parameters of the function definition in Promise Reject Functions.
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// 9. Let reject be CreateBuiltinFunction(stepsReject, lengthReject, "", « [[Promise]], [[AlreadyResolved]] »).
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// 10. Set reject.[[Promise]] to promise.
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// 11. Set reject.[[AlreadyResolved]] to alreadyResolved.
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// 27.2.1.3.1 Promise Reject Functions, https://tc39.es/ecma262/#sec-promise-reject-functions
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auto* reject_function = PromiseResolvingFunction::create(realm, *this, *already_resolved, [](auto& vm, auto&, auto& promise, auto& already_resolved) {
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dbgln_if(PROMISE_DEBUG, "[Promise @ {} / PromiseResolvingFunction]: Reject function was called", &promise);
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auto reason = vm.argument(0);
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// 1. Let F be the active function object.
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// 2. Assert: F has a [[Promise]] internal slot whose value is an Object.
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// 3. Let promise be F.[[Promise]].
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// 4. Let alreadyResolved be F.[[AlreadyResolved]].
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// 5. If alreadyResolved.[[Value]] is true, return undefined.
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if (already_resolved.value)
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return js_undefined();
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// 6. Set alreadyResolved.[[Value]] to true.
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already_resolved.value = true;
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// 7. Perform RejectPromise(promise, reason).
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promise.reject(reason);
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// 8. Return undefined.
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return js_undefined();
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});
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reject_function->define_direct_property(vm.names.name, js_string(vm, String::empty()), Attribute::Configurable);
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// 12. Return the Record { [[Resolve]]: resolve, [[Reject]]: reject }.
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return { *resolve_function, *reject_function };
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}
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// 27.2.1.4 FulfillPromise ( promise, value ), https://tc39.es/ecma262/#sec-fulfillpromise
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void Promise::fulfill(Value value)
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{
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dbgln_if(PROMISE_DEBUG, "[Promise @ {} / fulfill()]: Fulfilling promise with value {}", this, value);
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// 1. Assert: The value of promise.[[PromiseState]] is pending.
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VERIFY(m_state == State::Pending);
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VERIFY(!value.is_empty());
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// 2. Let reactions be promise.[[PromiseFulfillReactions]].
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// NOTE: This is a noop, we do these steps in a slightly different order.
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// 3. Set promise.[[PromiseResult]] to value.
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m_result = value;
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// 4. Set promise.[[PromiseFulfillReactions]] to undefined.
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// 5. Set promise.[[PromiseRejectReactions]] to undefined.
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// 6. Set promise.[[PromiseState]] to fulfilled.
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m_state = State::Fulfilled;
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// 7. Perform TriggerPromiseReactions(reactions, value).
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trigger_reactions();
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m_fulfill_reactions.clear();
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m_reject_reactions.clear();
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// 8. Return unused.
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}
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// 27.2.1.7 RejectPromise ( promise, reason ), https://tc39.es/ecma262/#sec-rejectpromise
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void Promise::reject(Value reason)
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{
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dbgln_if(PROMISE_DEBUG, "[Promise @ {} / reject()]: Rejecting promise with reason {}", this, reason);
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auto& vm = this->vm();
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// 1. Assert: The value of promise.[[PromiseState]] is pending.
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VERIFY(m_state == State::Pending);
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VERIFY(!reason.is_empty());
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// 2. Let reactions be promise.[[PromiseRejectReactions]].
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// NOTE: This is a noop, we do these steps in a slightly different order.
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// 3. Set promise.[[PromiseResult]] to reason.
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m_result = reason;
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// 4. Set promise.[[PromiseFulfillReactions]] to undefined.
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// 5. Set promise.[[PromiseRejectReactions]] to undefined.
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// 6. Set promise.[[PromiseState]] to rejected.
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m_state = State::Rejected;
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// 7. If promise.[[PromiseIsHandled]] is false, perform HostPromiseRejectionTracker(promise, "reject").
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if (!m_is_handled)
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vm.host_promise_rejection_tracker(*this, RejectionOperation::Reject);
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// 8. Perform TriggerPromiseReactions(reactions, reason).
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trigger_reactions();
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m_fulfill_reactions.clear();
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m_reject_reactions.clear();
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// 9. Return unused.
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}
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// 27.2.1.8 TriggerPromiseReactions ( reactions, argument ), https://tc39.es/ecma262/#sec-triggerpromisereactions
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void Promise::trigger_reactions() const
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{
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VERIFY(is_settled());
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auto& vm = this->vm();
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auto& reactions = m_state == State::Fulfilled
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? m_fulfill_reactions
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: m_reject_reactions;
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// 1. For each element reaction of reactions, do
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for (auto& reaction : reactions) {
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// a. Let job be NewPromiseReactionJob(reaction, argument).
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dbgln_if(PROMISE_DEBUG, "[Promise @ {} / trigger_reactions()]: Creating PromiseReactionJob for PromiseReaction @ {} with argument {}", this, &reaction, m_result);
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auto [job, realm] = create_promise_reaction_job(global_object(), *reaction, m_result);
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// b. Perform HostEnqueuePromiseJob(job.[[Job]], job.[[Realm]]).
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dbgln_if(PROMISE_DEBUG, "[Promise @ {} / trigger_reactions()]: Enqueuing job @ {} in realm {}", this, &job, realm);
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vm.host_enqueue_promise_job(move(job), realm);
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}
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if constexpr (PROMISE_DEBUG) {
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if (reactions.is_empty())
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dbgln("[Promise @ {} / trigger_reactions()]: No reactions!", this);
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}
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// 2. Return unused.
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}
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// 27.2.5.4.1 PerformPromiseThen ( promise, onFulfilled, onRejected [ , resultCapability ] ), https://tc39.es/ecma262/#sec-performpromisethen
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Value Promise::perform_then(Value on_fulfilled, Value on_rejected, Optional<PromiseCapability> result_capability)
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{
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auto& vm = this->vm();
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// 1. Assert: IsPromise(promise) is true.
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// 2. If resultCapability is not present, then
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// a. Set resultCapability to undefined.
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// 3. If IsCallable(onFulfilled) is false, then
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// a. Let onFulfilledJobCallback be empty.
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Optional<JobCallback> on_fulfilled_job_callback;
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// 4. Else,
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if (on_fulfilled.is_function()) {
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// a. Let onFulfilledJobCallback be HostMakeJobCallback(onFulfilled).
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dbgln_if(PROMISE_DEBUG, "[Promise @ {} / perform_then()]: Creating JobCallback for on_fulfilled function @ {}", this, &on_fulfilled.as_function());
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on_fulfilled_job_callback = vm.host_make_job_callback(on_fulfilled.as_function());
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}
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// 5. If IsCallable(onRejected) is false, then
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// a. Let onRejectedJobCallback be empty.
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Optional<JobCallback> on_rejected_job_callback;
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// 6. Else,
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if (on_rejected.is_function()) {
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// a. Let onRejectedJobCallback be HostMakeJobCallback(onRejected).
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dbgln_if(PROMISE_DEBUG, "[Promise @ {} / perform_then()]: Creating JobCallback for on_rejected function @ {}", this, &on_rejected.as_function());
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on_rejected_job_callback = vm.host_make_job_callback(on_rejected.as_function());
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}
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// 7. Let fulfillReaction be the PromiseReaction { [[Capability]]: resultCapability, [[Type]]: Fulfill, [[Handler]]: onFulfilledJobCallback }.
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auto* fulfill_reaction = PromiseReaction::create(vm, PromiseReaction::Type::Fulfill, result_capability, move(on_fulfilled_job_callback));
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// 8. Let rejectReaction be the PromiseReaction { [[Capability]]: resultCapability, [[Type]]: Reject, [[Handler]]: onRejectedJobCallback }.
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auto* reject_reaction = PromiseReaction::create(vm, PromiseReaction::Type::Reject, result_capability, move(on_rejected_job_callback));
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switch (m_state) {
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// 9. If promise.[[PromiseState]] is pending, then
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case Promise::State::Pending:
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dbgln_if(PROMISE_DEBUG, "[Promise @ {} / perform_then()]: state is State::Pending, adding fulfill/reject reactions", this);
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// a. Append fulfillReaction as the last element of the List that is promise.[[PromiseFulfillReactions]].
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m_fulfill_reactions.append(fulfill_reaction);
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// b. Append rejectReaction as the last element of the List that is promise.[[PromiseRejectReactions]].
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m_reject_reactions.append(reject_reaction);
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break;
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// 10. Else if promise.[[PromiseState]] is fulfilled, then
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case Promise::State::Fulfilled: {
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// a. Let value be promise.[[PromiseResult]].
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auto value = m_result;
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// b. Let fulfillJob be NewPromiseReactionJob(fulfillReaction, value).
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dbgln_if(PROMISE_DEBUG, "[Promise @ {} / perform_then()]: State is State::Fulfilled, creating PromiseReactionJob for PromiseReaction @ {} with argument {}", this, fulfill_reaction, value);
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auto [fulfill_job, realm] = create_promise_reaction_job(global_object(), *fulfill_reaction, value);
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// c. Perform HostEnqueuePromiseJob(fulfillJob.[[Job]], fulfillJob.[[Realm]]).
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dbgln_if(PROMISE_DEBUG, "[Promise @ {} / perform_then()]: Enqueuing job @ {} in realm {}", this, &fulfill_job, realm);
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vm.host_enqueue_promise_job(move(fulfill_job), realm);
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break;
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}
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// 11. Else,
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case Promise::State::Rejected: {
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// a. Assert: The value of promise.[[PromiseState]] is rejected.
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// b. Let reason be promise.[[PromiseResult]].
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auto reason = m_result;
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// c. If promise.[[PromiseIsHandled]] is false, perform HostPromiseRejectionTracker(promise, "handle").
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if (!m_is_handled)
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vm.host_promise_rejection_tracker(*this, RejectionOperation::Handle);
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// d. Let rejectJob be NewPromiseReactionJob(rejectReaction, reason).
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dbgln_if(PROMISE_DEBUG, "[Promise @ {} / perform_then()]: State is State::Rejected, creating PromiseReactionJob for PromiseReaction @ {} with argument {}", this, reject_reaction, reason);
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auto [reject_job, realm] = create_promise_reaction_job(global_object(), *reject_reaction, reason);
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// e. Perform HostEnqueuePromiseJob(rejectJob.[[Job]], rejectJob.[[Realm]]).
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dbgln_if(PROMISE_DEBUG, "[Promise @ {} / perform_then()]: Enqueuing job @ {} in realm {}", this, &reject_job, realm);
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vm.host_enqueue_promise_job(move(reject_job), realm);
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break;
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}
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default:
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VERIFY_NOT_REACHED();
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}
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// 12. Set promise.[[PromiseIsHandled]] to true.
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m_is_handled = true;
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// 13. If resultCapability is undefined, then
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if (!result_capability.has_value()) {
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// a. Return undefined.
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dbgln_if(PROMISE_DEBUG, "[Promise @ {} / perform_then()]: No ResultCapability, returning undefined", this);
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return js_undefined();
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}
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// 14. Else,
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// a. Return resultCapability.[[Promise]].
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auto* promise = result_capability.value().promise;
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dbgln_if(PROMISE_DEBUG, "[Promise @ {} / perform_then()]: Returning Promise @ {} from ResultCapability @ {}", this, promise, &result_capability.value());
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return promise;
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}
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void Promise::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_result);
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for (auto& reaction : m_fulfill_reactions)
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visitor.visit(reaction);
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for (auto& reaction : m_reject_reactions)
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visitor.visit(reaction);
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}
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}
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