ladybird/Userland/Libraries/LibSoftGPU
Jelle Raaijmakers 62285e0569 LibSoftGPU: Use multiplication instead of division for linear fog
Sampling profiling shows a reduction of nearly 60% for the linear fog
calculation case.
2023-02-18 01:45:00 +01:00
..
Buffer
Clipper.cpp
Clipper.h
CMakeLists.txt
Config.h
Device.cpp LibSoftGPU: Use multiplication instead of division for linear fog 2023-02-18 01:45:00 +01:00
Device.h LibSoftGPU: Use multiplication instead of division for linear fog 2023-02-18 01:45:00 +01:00
Image.cpp
Image.h
ISA.h
PixelConverter.cpp
PixelConverter.h
PixelQuad.h
Sampler.cpp
Sampler.h
Shader.cpp
Shader.h
ShaderCompiler.cpp
ShaderCompiler.h
ShaderProcessor.cpp
ShaderProcessor.h
SIMD.h
Triangle.h