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149 lines
4.9 KiB
C++
149 lines
4.9 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021-2022, kleines Filmröllchen <filmroellchen@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "ConnectionFromClient.h"
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#include "FadingProperty.h"
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#include <AK/Atomic.h>
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#include <AK/Badge.h>
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#include <AK/ByteBuffer.h>
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#include <AK/Queue.h>
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#include <AK/RefCounted.h>
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#include <AK/WeakPtr.h>
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#include <LibAudio/Queue.h>
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#include <LibCore/Timer.h>
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#include <LibThreading/ConditionVariable.h>
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#include <LibThreading/Mutex.h>
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#include <LibThreading/Thread.h>
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#include <sys/types.h>
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namespace AudioServer {
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// Headroom, i.e. fixed attenuation for all audio streams.
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// This is to prevent clipping when two streams with low headroom (e.g. normalized & compressed) are playing.
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constexpr double SAMPLE_HEADROOM = 0.95;
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// The size of the buffer in samples that the hardware receives through write() calls to the audio device.
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constexpr size_t HARDWARE_BUFFER_SIZE = 512;
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// The hardware buffer size in bytes; there's two channels of 16-bit samples.
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constexpr size_t HARDWARE_BUFFER_SIZE_BYTES = HARDWARE_BUFFER_SIZE * 2 * sizeof(i16);
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class ConnectionFromClient;
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class ClientAudioStream : public RefCounted<ClientAudioStream> {
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public:
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explicit ClientAudioStream(ConnectionFromClient&);
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~ClientAudioStream() = default;
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bool get_next_sample(Audio::Sample& sample)
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{
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if (m_paused)
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return false;
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if (m_in_chunk_location >= m_current_audio_chunk.size()) {
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auto result = m_buffer->dequeue();
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if (result.is_error()) {
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if (result.error() == Audio::AudioQueue::QueueStatus::Empty) {
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dbgln("Audio client {} can't keep up!", m_client->client_id());
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// Note: Even though we only check client state here, we will probably close the client much earlier.
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if (!m_client->is_open()) {
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dbgln("Client socket {} has closed, closing audio server connection.", m_client->client_id());
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m_client->shutdown();
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}
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}
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return false;
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}
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m_current_audio_chunk = result.release_value();
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m_in_chunk_location = 0;
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}
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sample = m_current_audio_chunk[m_in_chunk_location++];
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return true;
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}
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bool is_connected() const { return m_client && m_client->is_open(); }
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ConnectionFromClient* client() { return m_client.ptr(); }
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void set_buffer(OwnPtr<Audio::AudioQueue> buffer) { m_buffer = move(buffer); }
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void clear()
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{
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ErrorOr<Array<Audio::Sample, Audio::AUDIO_BUFFER_SIZE>, Audio::AudioQueue::QueueStatus> result = Audio::AudioQueue::QueueStatus::Invalid;
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do {
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result = m_buffer->dequeue();
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} while (result.is_error() && result.error() != Audio::AudioQueue::QueueStatus::Empty);
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}
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void set_paused(bool paused) { m_paused = paused; }
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FadingProperty<double>& volume() { return m_volume; }
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double volume() const { return m_volume; }
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void set_volume(double const volume) { m_volume = volume; }
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bool is_muted() const { return m_muted; }
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void set_muted(bool muted) { m_muted = muted; }
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private:
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OwnPtr<Audio::AudioQueue> m_buffer;
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Array<Audio::Sample, Audio::AUDIO_BUFFER_SIZE> m_current_audio_chunk;
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size_t m_in_chunk_location;
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bool m_paused { true };
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bool m_muted { false };
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WeakPtr<ConnectionFromClient> m_client;
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FadingProperty<double> m_volume { 1 };
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};
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class Mixer : public Core::Object {
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C_OBJECT(Mixer)
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public:
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virtual ~Mixer() override = default;
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NonnullRefPtr<ClientAudioStream> create_queue(ConnectionFromClient&);
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// To the outside world, we pretend that the target volume is already reached, even though it may be still fading.
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double main_volume() const { return m_main_volume.target(); }
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void set_main_volume(double volume);
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bool is_muted() const { return m_muted; }
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void set_muted(bool);
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int audiodevice_set_sample_rate(u32 sample_rate);
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u32 audiodevice_get_sample_rate() const;
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private:
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Mixer(NonnullRefPtr<Core::ConfigFile> config);
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void request_setting_sync();
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Vector<NonnullRefPtr<ClientAudioStream>> m_pending_mixing;
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Threading::Mutex m_pending_mutex;
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Threading::ConditionVariable m_mixing_necessary { m_pending_mutex };
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RefPtr<Core::DeprecatedFile> m_device;
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NonnullRefPtr<Threading::Thread> m_sound_thread;
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bool m_muted { false };
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FadingProperty<double> m_main_volume { 1 };
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NonnullRefPtr<Core::ConfigFile> m_config;
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RefPtr<Core::Timer> m_config_write_timer;
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Array<u8, HARDWARE_BUFFER_SIZE_BYTES> m_stream_buffer;
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Array<u8, HARDWARE_BUFFER_SIZE_BYTES> const m_zero_filled_buffer {};
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void mix();
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};
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// Interval in ms when the server tries to save its configuration to disk.
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constexpr unsigned AUDIO_CONFIG_WRITE_INTERVAL = 2000;
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}
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