ladybird/Userland/Services/ChessEngine/ChessEngine.h
Lucas CHOLLET d5979516b4 ChessEngine: Don't throw away useful branches from last tree
Computation from last turn might have produced some nodes that are still
accurate. Keeping them should make the engine a bit smarter.
2022-08-22 21:20:41 +02:00

31 lines
749 B
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "MCTSTree.h"
#include <LibChess/Chess.h>
#include <LibChess/UCIEndpoint.h>
class ChessEngine : public Chess::UCI::Endpoint {
C_OBJECT(ChessEngine)
public:
virtual ~ChessEngine() override = default;
virtual void handle_uci() override;
virtual void handle_position(Chess::UCI::PositionCommand const&) override;
virtual void handle_go(Chess::UCI::GoCommand const&) override;
private:
ChessEngine() = default;
ChessEngine(NonnullRefPtr<Core::IODevice> in, NonnullRefPtr<Core::IODevice> out)
: Endpoint(in, out)
{
}
Chess::Board m_board;
Optional<MCTSTree> m_last_tree;
};