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This is very similar to the DisposableStack interface, except disposal of resources is promise-based.
30 lines
775 B
C++
30 lines
775 B
C++
/*
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* Copyright (c) 2025, Tim Flynn <trflynn89@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/NativeFunction.h>
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namespace JS {
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class AsyncDisposableStackConstructor final : public NativeFunction {
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JS_OBJECT(AsyncDisposableStackConstructor, NativeFunction);
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GC_DECLARE_ALLOCATOR(AsyncDisposableStackConstructor);
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public:
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virtual void initialize(Realm&) override;
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virtual ~AsyncDisposableStackConstructor() override = default;
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virtual ThrowCompletionOr<Value> call() override;
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virtual ThrowCompletionOr<GC::Ref<Object>> construct(FunctionObject&) override;
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private:
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explicit AsyncDisposableStackConstructor(Realm&);
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virtual bool has_constructor() const override { return true; }
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};
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}
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