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When an audio element has no controls attribute, it should not render at all and take up no space.
54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
/*
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* Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/HTML/HTMLAudioElement.h>
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#include <LibWeb/Layout/AudioBox.h>
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#include <LibWeb/Painting/AudioPaintable.h>
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namespace Web::Layout {
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GC_DEFINE_ALLOCATOR(AudioBox);
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AudioBox::AudioBox(DOM::Document& document, DOM::Element& element, GC::Ref<CSS::ComputedProperties> style)
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: ReplacedBox(document, element, move(style))
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{
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set_natural_width(300);
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set_natural_height(40);
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}
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HTML::HTMLAudioElement& AudioBox::dom_node()
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{
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return static_cast<HTML::HTMLAudioElement&>(ReplacedBox::dom_node());
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}
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HTML::HTMLAudioElement const& AudioBox::dom_node() const
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{
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return static_cast<HTML::HTMLAudioElement const&>(ReplacedBox::dom_node());
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}
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GC::Ptr<Painting::Paintable> AudioBox::create_paintable() const
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{
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return Painting::AudioPaintable::create(*this);
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}
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bool AudioBox::should_paint() const
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{
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auto const& audio_element = dom_node();
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return audio_element.has_attribute(HTML::AttributeNames::controls) || audio_element.is_scripting_disabled();
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}
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void AudioBox::prepare_for_replaced_layout()
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{
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if (should_paint()) {
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set_natural_width(300);
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set_natural_height(40);
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} else {
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set_natural_width(0);
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set_natural_height(0);
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}
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}
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}
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