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Some nodes have parameters whose automation rate is not allowed to be changed. This change enforces that constraint for all parameters it applies to.
181 lines
7.1 KiB
C++
181 lines
7.1 KiB
C++
/*
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* Copyright (c) 2024, Bar Yemini <bar.ye651@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/AudioScheduledSourceNodePrototype.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/WebAudio/AudioBuffer.h>
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#include <LibWeb/WebAudio/AudioBufferSourceNode.h>
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#include <LibWeb/WebAudio/AudioParam.h>
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#include <LibWeb/WebAudio/AudioScheduledSourceNode.h>
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namespace Web::WebAudio {
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GC_DEFINE_ALLOCATOR(AudioBufferSourceNode);
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AudioBufferSourceNode::AudioBufferSourceNode(JS::Realm& realm, GC::Ref<BaseAudioContext> context, AudioBufferSourceOptions const& options)
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: AudioScheduledSourceNode(realm, context)
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, m_buffer(options.buffer)
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, m_playback_rate(AudioParam::create(realm, context, options.playback_rate, NumericLimits<float>::lowest(), NumericLimits<float>::max(), Bindings::AutomationRate::KRate, AudioParam::FixedAutomationRate::Yes))
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, m_detune(AudioParam::create(realm, context, options.detune, NumericLimits<float>::lowest(), NumericLimits<float>::max(), Bindings::AutomationRate::KRate, AudioParam::FixedAutomationRate::Yes))
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, m_loop(options.loop)
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, m_loop_start(options.loop_start)
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, m_loop_end(options.loop_end)
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{
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}
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AudioBufferSourceNode::~AudioBufferSourceNode() = default;
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// https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-buffer
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WebIDL::ExceptionOr<void> AudioBufferSourceNode::set_buffer(GC::Ptr<AudioBuffer> buffer)
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{
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// 1. Let new buffer be the AudioBuffer or null value to be assigned to buffer.
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auto new_buffer = buffer;
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// 2. If new buffer is not null and [[buffer set]] is true, throw an InvalidStateError and abort these steps.
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if (new_buffer && m_buffer_set)
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return WebIDL::InvalidStateError::create(realm(), "Buffer has already been set"_string);
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// 3. If new buffer is not null, set [[buffer set]] to true.
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if (new_buffer)
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m_buffer_set = true;
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// 4. Assign new buffer to the buffer attribute.
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m_buffer = new_buffer;
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// FIXME: 5. If start() has previously been called on this node, perform the operation acquire the content on buffer.
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return {};
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}
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// https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-buffer
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GC::Ptr<AudioBuffer> AudioBufferSourceNode::buffer() const
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{
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return m_buffer;
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}
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// https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-playbackrate
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GC::Ref<AudioParam> AudioBufferSourceNode::playback_rate() const
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{
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return m_playback_rate;
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}
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// https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-detune
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GC::Ref<AudioParam> AudioBufferSourceNode::detune() const
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{
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return m_detune;
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}
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// https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-loop
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WebIDL::ExceptionOr<void> AudioBufferSourceNode::set_loop(bool loop)
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{
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m_loop = loop;
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return {};
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}
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// https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-loop
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bool AudioBufferSourceNode::loop() const
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{
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return m_loop;
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}
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// https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-loopstart
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WebIDL::ExceptionOr<void> AudioBufferSourceNode::set_loop_start(double loop_start)
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{
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m_loop_start = loop_start;
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return {};
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}
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// https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-loopstart
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double AudioBufferSourceNode::loop_start() const
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{
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return m_loop_start;
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}
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// https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-loopend
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WebIDL::ExceptionOr<void> AudioBufferSourceNode::set_loop_end(double loop_end)
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{
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m_loop_end = loop_end;
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return {};
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}
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// https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-loopend
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double AudioBufferSourceNode::loop_end() const
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{
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return m_loop_end;
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}
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// https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-start`
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WebIDL::ExceptionOr<void> AudioBufferSourceNode::start(Optional<double> when, Optional<double> offset, Optional<double> duration)
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{
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// 1. If this AudioBufferSourceNode internal slot [[source started]] is true, an InvalidStateError exception MUST be thrown.
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if (source_started())
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return WebIDL::InvalidStateError::create(realm(), "AudioBufferSourceNode has already been started"_string);
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// 2. Check for any errors that must be thrown due to parameter constraints described below. If any exception is thrown during this step, abort those steps.
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// A RangeError exception MUST be thrown if when is negative.
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if (when.has_value() && when.value() < 0)
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return WebIDL::SimpleException { WebIDL::SimpleExceptionType::RangeError, "when must not be negative"sv };
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// A RangeError exception MUST be thrown if offset is negative
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if (offset.has_value() && offset.value() < 0)
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return WebIDL::SimpleException { WebIDL::SimpleExceptionType::RangeError, "offset must not be negative"sv };
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// A RangeError exception MUST be thrown if duration is negative.
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if (duration.has_value() && duration.value() < 0)
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return WebIDL::SimpleException { WebIDL::SimpleExceptionType::RangeError, "duration must not be negative"sv };
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// 3. Set the internal slot [[source started]] on this AudioBufferSourceNode to true.
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set_source_started(true);
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// FIXME: 4. Queue a control message to start the AudioBufferSourceNode, including the parameter values in the message.
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// FIXME: 5. Acquire the contents of the buffer if the buffer has been set.
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// FIXME: 6. Send a control message to the associated AudioContext to start running its rendering thread only when all the following conditions are met:
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dbgln("FIXME: Implement AudioBufferSourceNode::start(when, offset, duration)");
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return {};
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}
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WebIDL::ExceptionOr<GC::Ref<AudioBufferSourceNode>> AudioBufferSourceNode::create(JS::Realm& realm, GC::Ref<BaseAudioContext> context, AudioBufferSourceOptions const& options)
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{
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return construct_impl(realm, context, options);
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}
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// https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-audiobuffersourcenode
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WebIDL::ExceptionOr<GC::Ref<AudioBufferSourceNode>> AudioBufferSourceNode::construct_impl(JS::Realm& realm, GC::Ref<BaseAudioContext> context, AudioBufferSourceOptions const& options)
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{
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// When the constructor is called with a BaseAudioContext c and an option object option, the user agent
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// MUST initialize the AudioNode this, with context and options as arguments.
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auto node = realm.create<AudioBufferSourceNode>(realm, context, options);
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// Default options for channel count and interpretation
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// https://webaudio.github.io/web-audio-api/#AudioBufferSourceNode
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AudioNodeDefaultOptions default_options;
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default_options.channel_count = 2;
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default_options.channel_count_mode = Bindings::ChannelCountMode::Max;
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default_options.channel_interpretation = Bindings::ChannelInterpretation::Speakers;
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// FIXME: Set tail-time to no
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TRY(node->initialize_audio_node_options(options, default_options));
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return node;
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}
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void AudioBufferSourceNode::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(AudioBufferSourceNode);
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}
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void AudioBufferSourceNode::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_buffer);
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visitor.visit(m_playback_rate);
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visitor.visit(m_detune);
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}
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}
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