mirror of
https://github.com/LadybirdBrowser/ladybird.git
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247 lines
9.4 KiB
C++
247 lines
9.4 KiB
C++
/*
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* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
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* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/ArrayBuffer.h>
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#include <LibJS/Runtime/TypedArray.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/WebGLRenderingContextPrototype.h>
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#include <LibWeb/HTML/HTMLCanvasElement.h>
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#include <LibWeb/HTML/TraversableNavigable.h>
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#include <LibWeb/Infra/Strings.h>
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#include <LibWeb/Painting/Paintable.h>
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#include <LibWeb/WebGL/EventNames.h>
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#include <LibWeb/WebGL/Extensions/ANGLEInstancedArrays.h>
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#include <LibWeb/WebGL/Extensions/OESVertexArrayObject.h>
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#include <LibWeb/WebGL/Extensions/WebGLCompressedTextureS3tc.h>
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#include <LibWeb/WebGL/Extensions/WebGLDrawBuffers.h>
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#include <LibWeb/WebGL/OpenGLContext.h>
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#include <LibWeb/WebGL/WebGLContextEvent.h>
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#include <LibWeb/WebGL/WebGLRenderingContext.h>
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#include <LibWeb/WebGL/WebGLShader.h>
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#include <LibWeb/WebIDL/Buffers.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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namespace Web::WebGL {
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GC_DEFINE_ALLOCATOR(WebGLRenderingContext);
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#fire-a-webgl-context-event
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void fire_webgl_context_event(HTML::HTMLCanvasElement& canvas_element, FlyString const& type)
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{
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// To fire a WebGL context event named e means that an event using the WebGLContextEvent interface, with its type attribute [DOM4] initialized to e, its cancelable attribute initialized to true, and its isTrusted attribute [DOM4] initialized to true, is to be dispatched at the given object.
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// FIXME: Consider setting a status message.
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auto event = WebGLContextEvent::create(canvas_element.realm(), type, WebGLContextEventInit {});
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event->set_is_trusted(true);
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event->set_cancelable(true);
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canvas_element.dispatch_event(*event);
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}
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#fire-a-webgl-context-creation-error
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void fire_webgl_context_creation_error(HTML::HTMLCanvasElement& canvas_element)
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{
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// 1. Fire a WebGL context event named "webglcontextcreationerror" at canvas, optionally with its statusMessage attribute set to a platform dependent string about the nature of the failure.
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fire_webgl_context_event(canvas_element, EventNames::webglcontextcreationerror);
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}
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JS::ThrowCompletionOr<GC::Ptr<WebGLRenderingContext>> WebGLRenderingContext::create(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, JS::Value options)
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{
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// We should be coming here from getContext being called on a wrapped <canvas> element.
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auto context_attributes = TRY(convert_value_to_context_attributes_dictionary(canvas_element.vm(), options));
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auto skia_backend_context = canvas_element.navigable()->traversable_navigable()->skia_backend_context();
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if (!skia_backend_context) {
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fire_webgl_context_creation_error(canvas_element);
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return GC::Ptr<WebGLRenderingContext> { nullptr };
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}
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auto context = OpenGLContext::create(*skia_backend_context);
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if (!context) {
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fire_webgl_context_creation_error(canvas_element);
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return GC::Ptr<WebGLRenderingContext> { nullptr };
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}
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context->set_size(canvas_element.bitmap_size_for_canvas(1, 1));
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return realm.create<WebGLRenderingContext>(realm, canvas_element, context.release_nonnull(), context_attributes, context_attributes);
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}
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WebGLRenderingContext::WebGLRenderingContext(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<OpenGLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters)
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: PlatformObject(realm)
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, WebGLRenderingContextImpl(realm, move(context))
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, m_canvas_element(canvas_element)
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, m_context_creation_parameters(context_creation_parameters)
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, m_actual_context_parameters(actual_context_parameters)
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{
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}
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WebGLRenderingContext::~WebGLRenderingContext() = default;
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void WebGLRenderingContext::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLRenderingContext);
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}
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void WebGLRenderingContext::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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WebGLRenderingContextImpl::visit_edges(visitor);
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visitor.visit(m_canvas_element);
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visitor.visit(m_angle_instanced_arrays_extension);
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visitor.visit(m_oes_vertex_array_object_extension);
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visitor.visit(m_webgl_compressed_texture_s3tc_extension);
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visitor.visit(m_webgl_draw_buffers_extension);
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}
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void WebGLRenderingContext::present()
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{
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if (!m_should_present)
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return;
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m_should_present = false;
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// "Before the drawing buffer is presented for compositing the implementation shall ensure that all rendering operations have been flushed to the drawing buffer."
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glFlush();
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// "By default, after compositing the contents of the drawing buffer shall be cleared to their default values, as shown in the table above.
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// This default behavior can be changed by setting the preserveDrawingBuffer attribute of the WebGLContextAttributes object.
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// If this flag is true, the contents of the drawing buffer shall be preserved until the author either clears or overwrites them."
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if (!m_context_creation_parameters.preserve_drawing_buffer) {
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context().clear_buffer_to_default_values();
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}
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}
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GC::Ref<HTML::HTMLCanvasElement> WebGLRenderingContext::canvas_for_binding() const
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{
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return *m_canvas_element;
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}
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void WebGLRenderingContext::needs_to_present()
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{
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m_should_present = true;
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if (!m_canvas_element->paintable())
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return;
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m_canvas_element->paintable()->set_needs_display();
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}
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void WebGLRenderingContext::set_error(GLenum error)
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{
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auto context_error = glGetError();
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if (context_error != GL_NO_ERROR)
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m_error = context_error;
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else
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m_error = error;
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}
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bool WebGLRenderingContext::is_context_lost() const
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{
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dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContext::is_context_lost()");
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return m_context_lost;
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}
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Optional<WebGLContextAttributes> WebGLRenderingContext::get_context_attributes()
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{
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if (is_context_lost())
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return {};
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return m_actual_context_parameters;
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}
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void WebGLRenderingContext::set_size(Gfx::IntSize const& size)
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{
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Gfx::IntSize final_size;
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final_size.set_width(max(size.width(), 1));
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final_size.set_height(max(size.height(), 1));
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context().set_size(final_size);
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}
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void WebGLRenderingContext::reset_to_default_state()
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{
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}
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RefPtr<Gfx::PaintingSurface> WebGLRenderingContext::surface()
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{
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return context().surface();
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}
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void WebGLRenderingContext::allocate_painting_surface_if_needed()
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{
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context().allocate_painting_surface_if_needed();
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}
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Optional<Vector<String>> WebGLRenderingContext::get_supported_extensions()
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{
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return context().get_supported_extensions();
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}
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JS::Object* WebGLRenderingContext::get_extension(String const& name)
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{
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// Returns an object if, and only if, name is an ASCII case-insensitive match [HTML] for one of the names returned
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// from getSupportedExtensions; otherwise, returns null. The object returned from getExtension contains any constants
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// or functions provided by the extension. A returned object may have no constants or functions if the extension does
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// not define any, but a unique object must still be returned. That object is used to indicate that the extension has
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// been enabled.
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auto supported_extensions = get_supported_extensions();
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auto supported_extension_iterator = supported_extensions->find_if([&name](String const& supported_extension) {
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return Infra::is_ascii_case_insensitive_match(supported_extension, name);
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});
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if (supported_extension_iterator == supported_extensions->end())
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return nullptr;
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if (Infra::is_ascii_case_insensitive_match(name, "ANGLE_instanced_arrays"sv)) {
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if (!m_angle_instanced_arrays_extension) {
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m_angle_instanced_arrays_extension = MUST(Extensions::ANGLEInstancedArrays::create(realm(), *this));
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}
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VERIFY(m_angle_instanced_arrays_extension);
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return m_angle_instanced_arrays_extension;
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}
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if (Infra::is_ascii_case_insensitive_match(name, "OES_vertex_array_object"sv)) {
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if (!m_oes_vertex_array_object_extension) {
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m_oes_vertex_array_object_extension = MUST(Extensions::OESVertexArrayObject::create(realm(), *this));
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}
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VERIFY(m_oes_vertex_array_object_extension);
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return m_oes_vertex_array_object_extension;
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}
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if (Infra::is_ascii_case_insensitive_match(name, "WEBGL_compressed_texture_s3tc"sv)) {
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if (!m_webgl_compressed_texture_s3tc_extension) {
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m_webgl_compressed_texture_s3tc_extension = MUST(Extensions::WebGLCompressedTextureS3tc::create(realm(), this));
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}
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VERIFY(m_webgl_compressed_texture_s3tc_extension);
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return m_webgl_compressed_texture_s3tc_extension;
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}
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if (Infra::is_ascii_case_insensitive_match(name, "WEBGL_draw_buffers"sv)) {
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if (!m_webgl_draw_buffers_extension) {
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m_webgl_draw_buffers_extension = MUST(Extensions::WebGLDrawBuffers::create(realm(), *this));
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}
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VERIFY(m_webgl_draw_buffers_extension);
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return m_webgl_draw_buffers_extension;
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}
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return nullptr;
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}
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WebIDL::Long WebGLRenderingContext::drawing_buffer_width() const
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{
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auto size = canvas_for_binding()->bitmap_size_for_canvas();
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return size.width();
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}
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WebIDL::Long WebGLRenderingContext::drawing_buffer_height() const
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{
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auto size = canvas_for_binding()->bitmap_size_for_canvas();
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return size.height();
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}
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}
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