ladybird/Libraries/LibWeb/WebGL/WebGLUniformLocation.cpp

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C++

/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLUniformLocationPrototype.h>
#include <LibWeb/WebGL/WebGLUniformLocation.h>
namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(WebGLUniformLocation);
GC::Ref<WebGLUniformLocation> WebGLUniformLocation::create(JS::Realm& realm, GLuint handle)
{
return realm.create<WebGLUniformLocation>(realm, handle);
}
WebGLUniformLocation::WebGLUniformLocation(JS::Realm& realm, GLuint handle)
: Bindings::PlatformObject(realm)
, m_handle(handle)
{
}
WebGLUniformLocation::~WebGLUniformLocation() = default;
void WebGLUniformLocation::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLUniformLocation);
}
}