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Overflow clipping is currently implemented as: 1. Create clip frame for each box with hidden overflow 2. Calculate clip rect for each clip frame by intersecting padding boxes of all boxes with hidden overflow in containing block chain 3. Assign enclosing clip frame (closest clip frame in containing block chain) to each PaintableBox 4. Apply clip rect of enclosing clip frame in Paintable::before_paint() It breaks when any CSS transform other than simple translation is lying between box with hidden overflow and a clipped box, because clip rectangle will be applied when transform has already changed. The fix is implemented by relying on the following rule: "For elements whose layout is governed by the CSS box model, any value other than none for the transform also causes the element to establish a containing block for all descendants." It means everything nested into a stacking context with CSS transform can't escape its clip, so it's safe to apply its clip for all children.
460 lines
21 KiB
C++
460 lines
21 KiB
C++
/*
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* Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Debug.h>
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#include <AK/QuickSort.h>
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#include <AK/StringBuilder.h>
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#include <LibGfx/AffineTransform.h>
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#include <LibGfx/Matrix4x4.h>
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#include <LibGfx/Rect.h>
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#include <LibWeb/CSS/ComputedValues.h>
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#include <LibWeb/CSS/StyleValues/TransformationStyleValue.h>
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#include <LibWeb/Layout/Box.h>
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#include <LibWeb/Layout/ReplacedBox.h>
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#include <LibWeb/Layout/Viewport.h>
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#include <LibWeb/Painting/PaintableBox.h>
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#include <LibWeb/Painting/SVGPaintable.h>
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#include <LibWeb/Painting/StackingContext.h>
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#include <LibWeb/SVG/SVGMaskElement.h>
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namespace Web::Painting {
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static void paint_node(Paintable const& paintable, PaintContext& context, PaintPhase phase)
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{
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paintable.before_paint(context, phase);
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paintable.paint(context, phase);
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paintable.after_paint(context, phase);
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}
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StackingContext::StackingContext(Paintable& paintable, StackingContext* parent, size_t index_in_tree_order)
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: m_paintable(paintable)
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, m_parent(parent)
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, m_index_in_tree_order(index_in_tree_order)
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{
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VERIFY(m_parent != this);
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if (m_parent)
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m_parent->m_children.append(this);
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}
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void StackingContext::sort()
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{
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quick_sort(m_children, [](auto& a, auto& b) {
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auto a_z_index = a->paintable().computed_values().z_index().value_or(0);
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auto b_z_index = b->paintable().computed_values().z_index().value_or(0);
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if (a_z_index == b_z_index)
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return a->m_index_in_tree_order < b->m_index_in_tree_order;
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return a_z_index < b_z_index;
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});
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for (auto* child : m_children)
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child->sort();
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}
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void StackingContext::set_last_paint_generation_id(u64 generation_id)
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{
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if (m_last_paint_generation_id.has_value() && m_last_paint_generation_id.value() >= generation_id) {
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dbgln("FIXME: Painting commands are recorded twice for stacking context: {}", m_paintable->layout_node().debug_description());
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}
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m_last_paint_generation_id = generation_id;
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}
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static PaintPhase to_paint_phase(StackingContext::StackingContextPaintPhase phase)
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{
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// There are not a fully correct mapping since some stacking context phases are combined.
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switch (phase) {
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case StackingContext::StackingContextPaintPhase::Floats:
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case StackingContext::StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced:
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case StackingContext::StackingContextPaintPhase::BackgroundAndBorders:
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return PaintPhase::Background;
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case StackingContext::StackingContextPaintPhase::Foreground:
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return PaintPhase::Foreground;
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case StackingContext::StackingContextPaintPhase::FocusAndOverlay:
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return PaintPhase::Overlay;
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default:
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VERIFY_NOT_REACHED();
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}
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}
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void StackingContext::paint_node_as_stacking_context(Paintable const& paintable, PaintContext& context)
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{
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paint_node(paintable, context, PaintPhase::Background);
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paint_node(paintable, context, PaintPhase::Border);
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paint_descendants(context, paintable, StackingContextPaintPhase::BackgroundAndBorders);
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paint_descendants(context, paintable, StackingContextPaintPhase::Floats);
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paint_descendants(context, paintable, StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced);
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paint_node(paintable, context, PaintPhase::Foreground);
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paint_descendants(context, paintable, StackingContextPaintPhase::Foreground);
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paint_node(paintable, context, PaintPhase::Outline);
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paint_node(paintable, context, PaintPhase::Overlay);
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paint_descendants(context, paintable, StackingContextPaintPhase::FocusAndOverlay);
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}
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void StackingContext::paint_descendants(PaintContext& context, Paintable const& paintable, StackingContextPaintPhase phase)
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{
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paintable.before_children_paint(context, to_paint_phase(phase));
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paintable.for_each_child([&context, phase](auto& child) {
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auto* stacking_context = child.stacking_context();
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auto const& z_index = child.computed_values().z_index();
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// NOTE: Grid specification https://www.w3.org/TR/css-grid-2/#z-order says that grid items should be treated
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// the same way as CSS2 defines for inline-blocks:
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// "For each one of these, treat the element as if it created a new stacking context, but any positioned
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// descendants and descendants which actually create a new stacking context should be considered part of
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// the parent stacking context, not this new one."
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auto should_be_treated_as_stacking_context = child.layout_node().is_grid_item() && !z_index.has_value();
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if (should_be_treated_as_stacking_context) {
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// FIXME: This may not be fully correct with respect to the paint phases.
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if (phase == StackingContextPaintPhase::Foreground)
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paint_node_as_stacking_context(child, context);
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return IterationDecision::Continue;
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}
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if (stacking_context && z_index.value_or(0) != 0)
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return IterationDecision::Continue;
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if (child.is_positioned() && z_index.value_or(0) == 0)
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return IterationDecision::Continue;
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if (stacking_context) {
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// FIXME: This may not be fully correct with respect to the paint phases.
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if (phase == StackingContextPaintPhase::Foreground) {
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paint_child(context, *stacking_context);
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}
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// Note: Don't further recurse into descendants as paint_child() will do that.
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return IterationDecision::Continue;
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}
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bool child_is_inline_or_replaced = child.is_inline() || is<Layout::ReplacedBox>(child.layout_node());
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switch (phase) {
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case StackingContextPaintPhase::BackgroundAndBorders:
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if (!child_is_inline_or_replaced && !child.is_floating()) {
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paint_node(child, context, PaintPhase::Background);
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paint_node(child, context, PaintPhase::Border);
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paint_descendants(context, child, phase);
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paint_node(child, context, PaintPhase::TableCollapsedBorder);
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}
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break;
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case StackingContextPaintPhase::Floats:
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if (child.is_floating()) {
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paint_node(child, context, PaintPhase::Background);
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paint_node(child, context, PaintPhase::Border);
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paint_descendants(context, child, StackingContextPaintPhase::BackgroundAndBorders);
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}
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paint_descendants(context, child, phase);
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break;
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case StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced:
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if (child_is_inline_or_replaced) {
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paint_node(child, context, PaintPhase::Background);
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paint_node(child, context, PaintPhase::Border);
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paint_node(child, context, PaintPhase::TableCollapsedBorder);
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paint_descendants(context, child, StackingContextPaintPhase::BackgroundAndBorders);
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}
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paint_descendants(context, child, phase);
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break;
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case StackingContextPaintPhase::Foreground:
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paint_node(child, context, PaintPhase::Foreground);
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paint_descendants(context, child, phase);
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break;
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case StackingContextPaintPhase::FocusAndOverlay:
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paint_node(child, context, PaintPhase::Outline);
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paint_node(child, context, PaintPhase::Overlay);
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paint_descendants(context, child, phase);
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break;
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}
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return IterationDecision::Continue;
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});
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paintable.after_children_paint(context, to_paint_phase(phase));
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}
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void StackingContext::paint_child(PaintContext& context, StackingContext const& child)
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{
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const_cast<StackingContext&>(child).set_last_paint_generation_id(context.paint_generation_id());
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auto parent_paintable = child.paintable().parent();
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if (parent_paintable)
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parent_paintable->before_children_paint(context, PaintPhase::Foreground);
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child.paint(context);
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if (parent_paintable)
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parent_paintable->after_children_paint(context, PaintPhase::Foreground);
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}
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void StackingContext::paint_internal(PaintContext& context) const
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{
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// For a more elaborate description of the algorithm, see CSS 2.1 Appendix E
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// Draw the background and borders for the context root (steps 1, 2)
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paint_node(paintable(), context, PaintPhase::Background);
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paint_node(paintable(), context, PaintPhase::Border);
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// Stacking contexts formed by positioned descendants with negative z-indices (excluding 0) in z-index order
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// (most negative first) then tree order. (step 3)
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// NOTE: This doesn't check if a descendant is positioned as modern CSS allows for alternative methods to establish stacking contexts.
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for (auto* child : m_children) {
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if (child->paintable().computed_values().z_index().has_value() && child->paintable().computed_values().z_index().value() < 0)
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paint_child(context, *child);
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}
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// Draw the background and borders for block-level children (step 4)
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paint_descendants(context, paintable(), StackingContextPaintPhase::BackgroundAndBorders);
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// Draw the non-positioned floats (step 5)
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paint_descendants(context, paintable(), StackingContextPaintPhase::Floats);
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// Draw inline content, replaced content, etc. (steps 6, 7)
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paint_descendants(context, paintable(), StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced);
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paint_node(paintable(), context, PaintPhase::Foreground);
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paint_descendants(context, paintable(), StackingContextPaintPhase::Foreground);
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// Draw positioned descendants with z-index `0` or `auto` in tree order. (step 8)
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// FIXME: There's more to this step that we have yet to understand and implement.
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for (auto const& paintable : m_positioned_descendants_with_stack_level_0_and_stacking_contexts) {
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if (!paintable->is_positioned())
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continue;
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// At this point, `paintable_box` is a positioned descendant with z-index: auto.
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// FIXME: This is basically duplicating logic found elsewhere in this same function. Find a way to make this more elegant.
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auto* parent_paintable = paintable->parent();
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if (parent_paintable)
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parent_paintable->before_children_paint(context, PaintPhase::Foreground);
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if (auto* child = paintable->stacking_context()) {
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paint_child(context, *child);
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} else {
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paint_node_as_stacking_context(paintable, context);
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}
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if (parent_paintable)
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parent_paintable->after_children_paint(context, PaintPhase::Foreground);
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};
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// Stacking contexts formed by positioned descendants with z-indices greater than or equal to 1 in z-index order
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// (smallest first) then tree order. (Step 9)
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// NOTE: This doesn't check if a descendant is positioned as modern CSS allows for alternative methods to establish stacking contexts.
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for (auto* child : m_children) {
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if (child->paintable().computed_values().z_index().has_value() && child->paintable().computed_values().z_index().value() >= 1)
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paint_child(context, *child);
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}
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paint_node(paintable(), context, PaintPhase::Outline);
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if (context.should_paint_overlay()) {
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paint_node(paintable(), context, PaintPhase::Overlay);
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paint_descendants(context, paintable(), StackingContextPaintPhase::FocusAndOverlay);
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}
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}
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// FIXME: This extracts the affine 2D part of the full transformation matrix.
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// Use the whole matrix when we get better transformation support in LibGfx or use LibGL for drawing the bitmap
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Gfx::AffineTransform StackingContext::affine_transform_matrix() const
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{
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if (paintable().is_paintable_box())
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return Gfx::extract_2d_affine_transform(paintable_box().transform());
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return Gfx::AffineTransform {};
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}
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static Gfx::FloatMatrix4x4 matrix_with_scaled_translation(Gfx::FloatMatrix4x4 matrix, float scale)
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{
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auto* m = matrix.elements();
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m[0][3] *= scale;
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m[1][3] *= scale;
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m[2][3] *= scale;
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return matrix;
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}
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void StackingContext::paint(PaintContext& context) const
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{
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auto opacity = paintable().computed_values().opacity();
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if (opacity == 0.0f)
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return;
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DisplayListRecorderStateSaver saver(context.display_list_recorder());
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auto to_device_pixels_scale = float(context.device_pixels_per_css_pixel());
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Gfx::IntRect source_paintable_rect;
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if (paintable().is_paintable_box()) {
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source_paintable_rect = context.enclosing_device_rect(paintable_box().absolute_paint_rect()).to_type<int>();
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} else if (paintable().is_inline()) {
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source_paintable_rect = context.enclosing_device_rect(inline_paintable().bounding_rect()).to_type<int>();
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} else {
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VERIFY_NOT_REACHED();
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}
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auto transform_matrix = Gfx::FloatMatrix4x4::identity();
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Gfx::FloatPoint transform_origin;
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if (paintable().is_paintable_box()) {
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transform_matrix = paintable_box().transform();
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transform_origin = paintable_box().transform_origin().to_type<float>();
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}
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DisplayListRecorder::PushStackingContextParams push_stacking_context_params {
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.opacity = opacity,
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.is_fixed_position = paintable().is_fixed_position(),
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.source_paintable_rect = source_paintable_rect,
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.image_rendering = paintable().computed_values().image_rendering(),
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.transform = {
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.origin = transform_origin.scaled(to_device_pixels_scale),
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.matrix = matrix_with_scaled_translation(transform_matrix, to_device_pixels_scale),
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},
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};
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if (paintable().is_paintable_box()) {
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if (auto masking_area = paintable_box().get_masking_area(); masking_area.has_value()) {
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if (masking_area->is_empty())
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return;
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auto mask_bitmap = paintable_box().calculate_mask(context, *masking_area);
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if (mask_bitmap) {
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auto source_paintable_rect = context.enclosing_device_rect(*masking_area).to_type<int>();
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push_stacking_context_params.source_paintable_rect = source_paintable_rect;
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push_stacking_context_params.mask = StackingContextMask {
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.mask_bitmap = mask_bitmap.release_nonnull(),
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.mask_kind = *paintable_box().get_mask_type()
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};
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}
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}
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}
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auto has_css_transform = paintable().is_paintable_box() && paintable_box().has_css_transform();
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context.display_list_recorder().save();
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if (has_css_transform) {
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paintable_box().apply_clip_overflow_rect(context, PaintPhase::Foreground);
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}
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if (paintable().is_paintable_box() && paintable_box().scroll_frame_id().has_value())
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context.display_list_recorder().set_scroll_frame_id(*paintable_box().scroll_frame_id());
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context.display_list_recorder().push_stacking_context(push_stacking_context_params);
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paint_internal(context);
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context.display_list_recorder().pop_stacking_context();
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if (has_css_transform)
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paintable_box().clear_clip_overflow_rect(context, PaintPhase::Foreground);
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context.display_list_recorder().restore();
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}
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TraversalDecision StackingContext::hit_test(CSSPixelPoint position, HitTestType type, Function<TraversalDecision(HitTestResult)> const& callback) const
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{
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if (!paintable().is_visible())
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return TraversalDecision::Continue;
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CSSPixelPoint transform_origin { 0, 0 };
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if (paintable().is_paintable_box())
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transform_origin = paintable_box().transform_origin();
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// NOTE: This CSSPixels -> Float -> CSSPixels conversion is because we can't AffineTransform::map() a CSSPixelPoint.
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Gfx::FloatPoint offset_position {
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(position.x() - transform_origin.x()).to_float(),
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(position.y() - transform_origin.y()).to_float()
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};
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auto transformed_position = affine_transform_matrix().inverse().value_or({}).map(offset_position).to_type<CSSPixels>() + transform_origin;
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if (paintable().is_fixed_position()) {
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auto scroll_offset = paintable().document().navigable()->viewport_scroll_offset();
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transformed_position.translate_by(-scroll_offset);
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}
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// NOTE: Hit testing basically happens in reverse painting order.
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// https://www.w3.org/TR/CSS22/visuren.html#z-index
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// 7. the child stacking contexts with positive stack levels (least positive first).
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// NOTE: Hit testing follows reverse painting order, that's why the conditions here are reversed.
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for (ssize_t i = m_children.size() - 1; i >= 0; --i) {
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auto const& child = *m_children[i];
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if (child.paintable().computed_values().z_index().value_or(0) <= 0)
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break;
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if (child.hit_test(transformed_position, type, callback) == TraversalDecision::Break)
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return TraversalDecision::Break;
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}
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// 6. the child stacking contexts with stack level 0 and the positioned descendants with stack level 0.
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for (auto const& paintable : m_positioned_descendants_with_stack_level_0_and_stacking_contexts.in_reverse()) {
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if (paintable->stacking_context()) {
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if (paintable->stacking_context()->hit_test(transformed_position, type, callback) == TraversalDecision::Break)
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return TraversalDecision::Break;
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} else {
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if (paintable->hit_test(transformed_position, type, callback) == TraversalDecision::Break)
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return TraversalDecision::Break;
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}
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}
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// 5. the in-flow, inline-level, non-positioned descendants, including inline tables and inline blocks.
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if (paintable().layout_node().children_are_inline() && is<Layout::BlockContainer>(paintable().layout_node())) {
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for (auto const* child = paintable().last_child(); child; child = child->previous_sibling()) {
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if (child->is_inline() && !child->is_absolutely_positioned() && !child->stacking_context()) {
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if (child->hit_test(transformed_position, type, callback) == TraversalDecision::Break)
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return TraversalDecision::Break;
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}
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}
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}
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// 4. the non-positioned floats.
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for (auto const& paintable : m_non_positioned_floating_descendants.in_reverse()) {
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if (paintable->hit_test(transformed_position, type, callback) == TraversalDecision::Break)
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return TraversalDecision::Break;
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}
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// 3. the in-flow, non-inline-level, non-positioned descendants.
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if (!paintable().layout_node().children_are_inline()) {
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for (auto const* child = paintable().last_child(); child; child = child->previous_sibling()) {
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if (!child->is_paintable_box())
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continue;
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auto const& paintable_box = verify_cast<PaintableBox>(*child);
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if (!paintable_box.is_absolutely_positioned() && !paintable_box.is_floating() && !paintable_box.stacking_context()) {
|
|
if (paintable_box.hit_test(transformed_position, type, callback) == TraversalDecision::Break)
|
|
return TraversalDecision::Break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// 2. the child stacking contexts with negative stack levels (most negative first).
|
|
// NOTE: Hit testing follows reverse painting order, that's why the conditions here are reversed.
|
|
for (ssize_t i = m_children.size() - 1; i >= 0; --i) {
|
|
auto const& child = *m_children[i];
|
|
if (child.paintable().computed_values().z_index().value_or(0) >= 0)
|
|
break;
|
|
if (child.hit_test(transformed_position, type, callback) == TraversalDecision::Break)
|
|
return TraversalDecision::Break;
|
|
}
|
|
|
|
// 1. the background and borders of the element forming the stacking context.
|
|
if (paintable().is_paintable_box()) {
|
|
if (paintable_box().absolute_border_box_rect().contains(transformed_position.x(), transformed_position.y())) {
|
|
auto hit_test_result = HitTestResult { .paintable = const_cast<PaintableBox&>(paintable_box()) };
|
|
if (callback(hit_test_result) == TraversalDecision::Break)
|
|
return TraversalDecision::Break;
|
|
}
|
|
}
|
|
|
|
return TraversalDecision::Continue;
|
|
}
|
|
|
|
void StackingContext::dump(int indent) const
|
|
{
|
|
StringBuilder builder;
|
|
for (int i = 0; i < indent; ++i)
|
|
builder.append(' ');
|
|
CSSPixelRect rect;
|
|
if (paintable().is_paintable_box()) {
|
|
rect = paintable_box().absolute_rect();
|
|
} else if (paintable().is_inline_paintable()) {
|
|
rect = inline_paintable().bounding_rect();
|
|
} else {
|
|
VERIFY_NOT_REACHED();
|
|
}
|
|
builder.appendff("SC for {} {} [children: {}] (z-index: ", paintable().layout_node().debug_description(), rect, m_children.size());
|
|
|
|
if (paintable().computed_values().z_index().has_value())
|
|
builder.appendff("{}", paintable().computed_values().z_index().value());
|
|
else
|
|
builder.append("auto"sv);
|
|
builder.append(')');
|
|
|
|
auto affine_transform = affine_transform_matrix();
|
|
if (!affine_transform.is_identity()) {
|
|
builder.appendff(", transform: {}", affine_transform);
|
|
}
|
|
dbgln("{}", builder.string_view());
|
|
for (auto& child : m_children)
|
|
child->dump(indent + 1);
|
|
}
|
|
|
|
}
|