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With this change, we now have ~1200 CellAllocators across both LibJS and LibWeb in a normal WebContent instance. This gives us a minimum heap size of 4.7 MiB in the scenario where we only have one cell allocated per type. Of course, in practice there will be many more of each type, so the effective overhead is quite a bit smaller than that in practice. I left a few types unconverted to this mechanism because I got tired of doing this. :^)
36 lines
969 B
C++
36 lines
969 B
C++
/*
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* Copyright (c) 2022, Simon Danner <danner.simon@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Layout/SVGBox.h>
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#include <LibWeb/SVG/SVGDefsElement.h>
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namespace Web::SVG {
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JS_DEFINE_ALLOCATOR(SVGDefsElement);
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SVGDefsElement::SVGDefsElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: SVGGraphicsElement(document, move(qualified_name))
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{
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}
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SVGDefsElement::~SVGDefsElement()
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{
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}
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void SVGDefsElement::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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set_prototype(&Bindings::ensure_web_prototype<Bindings::SVGDefsElementPrototype>(realm, "SVGDefsElement"));
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}
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JS::GCPtr<Layout::Node> SVGDefsElement::create_layout_node(NonnullRefPtr<CSS::StyleProperties> style)
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{
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// FIXME: We need this layout node so any <mask>s inside this element get layout computed.
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return heap().allocate_without_realm<Layout::SVGBox>(document(), *this, move(style));
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}
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}
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